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<blockquote data-quote="Sunseeker" data-source="post: 6696294"><p>I'm not sure I understand the title of your thread, but if you're asking generally how my games function, it's like this:</p><p></p><p>I try to flesh out the world in general and provide at least one major underlying effect that's going on in the world. I then break that down into how each part of the world is being affected by it (if they are at all). The world is generally a campaign-centric sandbox, people are free to do what they want, but there's no guarantee there's anything to do in the place they want to do to. After that, the world and the events available to participate in generally scale with the players level. Yes, there are still roving bands of kobolds, there are still dangerous packs of wolves, but as a DM, I have no interest in running 3 CR 1/2 wolves against a level 9 party. We can RP that if such an encounter happens to come up but there's absolutely no reason to get everything statted up and roll the encounter. </p><p></p><p>The major events of the world continue on with or without player interference, though some elements of the events of the world may try to rope the players in to them depending on the alignment and general aspects of the players. IE: the good king may call upon Bob the Paladin, who happens to have been born in Good King's lands (and is therefore the King's subject). The Evil King, fearing the power of the players, attempts to make them thing twice about attacking the Evil Kingdom by going and killing the town that Bob was born in. </p><p></p><p>Local events often do not run until players arrive, since there's really no point in me putting in the effort to set up background events and run their probabilities behind the screen if the party has no intention, ability or desire to reach them. Things that I roll for in the background are things that are likely to affect the party in a reasonable span of time. If the Evil Lich half-way around the world is likely to succeed in the next week, then all the players are likely to hear about is the fall of Kingdomia to the Evil Lich.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6696294"] I'm not sure I understand the title of your thread, but if you're asking generally how my games function, it's like this: I try to flesh out the world in general and provide at least one major underlying effect that's going on in the world. I then break that down into how each part of the world is being affected by it (if they are at all). The world is generally a campaign-centric sandbox, people are free to do what they want, but there's no guarantee there's anything to do in the place they want to do to. After that, the world and the events available to participate in generally scale with the players level. Yes, there are still roving bands of kobolds, there are still dangerous packs of wolves, but as a DM, I have no interest in running 3 CR 1/2 wolves against a level 9 party. We can RP that if such an encounter happens to come up but there's absolutely no reason to get everything statted up and roll the encounter. The major events of the world continue on with or without player interference, though some elements of the events of the world may try to rope the players in to them depending on the alignment and general aspects of the players. IE: the good king may call upon Bob the Paladin, who happens to have been born in Good King's lands (and is therefore the King's subject). The Evil King, fearing the power of the players, attempts to make them thing twice about attacking the Evil Kingdom by going and killing the town that Bob was born in. Local events often do not run until players arrive, since there's really no point in me putting in the effort to set up background events and run their probabilities behind the screen if the party has no intention, ability or desire to reach them. Things that I roll for in the background are things that are likely to affect the party in a reasonable span of time. If the Evil Lich half-way around the world is likely to succeed in the next week, then all the players are likely to hear about is the fall of Kingdomia to the Evil Lich. [/QUOTE]
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