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<blockquote data-quote="neobolts" data-source="post: 6697669" data-attributes="member: 65244"><p>My sandbox was episodic in the sense that the map was a collection of points of interest with hooks attached. The party went whereever they wanted without any guidance from me. There were no story arcs. It was like wandering in a random direction in Skyrim. Better yet, Scooby-Doo is the perfect example of an episodic sandbox. They wander around and the episodes could be played in any order. </p><p></p><p>By comparison, modules are set in massive settings but are typically more linear in design. Technically, a group of players' first move in Lost Mine of Phandevler could be to head to Waterdeep and book passage across the ocean, but it's not a sandbox by design. (And these hypothetical players are jackasses lol.)</p></blockquote><p></p>
[QUOTE="neobolts, post: 6697669, member: 65244"] My sandbox was episodic in the sense that the map was a collection of points of interest with hooks attached. The party went whereever they wanted without any guidance from me. There were no story arcs. It was like wandering in a random direction in Skyrim. Better yet, Scooby-Doo is the perfect example of an episodic sandbox. They wander around and the episodes could be played in any order. By comparison, modules are set in massive settings but are typically more linear in design. Technically, a group of players' first move in Lost Mine of Phandevler could be to head to Waterdeep and book passage across the ocean, but it's not a sandbox by design. (And these hypothetical players are jackasses lol.) [/QUOTE]
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