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Status Quo vs. Designed Encounters
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<blockquote data-quote="shouit" data-source="post: 179257" data-attributes="member: 4031"><p>I was reading the DMG. Yes, I know one should not read it cover to cover, but I am doing it anyways. Never done it before. Never really had the time. Plus, after reading CoC d20 I felt that Monte had enough good things to say in that book that I should try to read the stuff he has to say about DMing d20 fantasy. Anyways, I digress. </p><p></p><p>In the DMG, it talks about Status Quo encounters, the ones that are put in the world, without thought of the players; ie The ancient Red Dragon on the hill. Everyone knows she's there, but no one dares and goes mess with her. And the designed encounters, the ones made specifically for the PC's. It talks that if you are going to throw in Status Quo encounters, warn your party that everything they hear about is not always what the want to go after. </p><p></p><p>Well, I was talking to one of my players and told him about this. Thinking I would throw in some Status Quo encounters. He freaked out a bit. He said why put encounters in the world that have nothing to do with the players. He said that would be a waste of time and that I was trying to kill the party. Is this true? That the sole purpose of Status Quo encounters are to kill the party. I thought they made the world a more living breathing thing. What do you guys think?</p></blockquote><p></p>
[QUOTE="shouit, post: 179257, member: 4031"] I was reading the DMG. Yes, I know one should not read it cover to cover, but I am doing it anyways. Never done it before. Never really had the time. Plus, after reading CoC d20 I felt that Monte had enough good things to say in that book that I should try to read the stuff he has to say about DMing d20 fantasy. Anyways, I digress. In the DMG, it talks about Status Quo encounters, the ones that are put in the world, without thought of the players; ie The ancient Red Dragon on the hill. Everyone knows she's there, but no one dares and goes mess with her. And the designed encounters, the ones made specifically for the PC's. It talks that if you are going to throw in Status Quo encounters, warn your party that everything they hear about is not always what the want to go after. Well, I was talking to one of my players and told him about this. Thinking I would throw in some Status Quo encounters. He freaked out a bit. He said why put encounters in the world that have nothing to do with the players. He said that would be a waste of time and that I was trying to kill the party. Is this true? That the sole purpose of Status Quo encounters are to kill the party. I thought they made the world a more living breathing thing. What do you guys think? [/QUOTE]
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