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General Tabletop Discussion
*TTRPGs General
Status Quo vs. Designed Encounters
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<blockquote data-quote="Luddite" data-source="post: 179288" data-attributes="member: 4099"><p>Adding "Status Quo" encouters takes a little effort to introduce to your players. You need to start early in the campaign. But also start with something that would only be about 2 or 3 levels away. Also it helps to introduce some very high level PCs in the world. </p><p></p><p>In my fisrt adventure, the NPC who gave the players their first "quest" was a mid-teens "General" of the Royal Army. And I also hinted that the current King of the Country was an Epic Level character, about to die and transend in to Godhood. My Players were level one at the time. </p><p></p><p>The idea is to make sure the players know that there are powerful things out there. So when I do throw a small detachment of Level 7 Fighters from the Royal Army, they won't be surprised.</p><p></p><p>This also explains why the players don't see "big" things where they are right now. They have been in areas guarded by the Army. They would of delt with anything that was a big threat in that area. So for now the Chracters run in to small encounters that don't warrent a full military respoance. </p><p></p><p>For example. One are of my world is a Hilly and low Mountians area were many giant type creatures exist. [ ogres, trolls, hill giants and larger ]. The party has run into ogres and one troll. But each encouter in "out of the way" places that was not patrolled and they threat was small enough that the Military did not send any resources to take care of. (There is an open bounty on some creatures in the area, so that entices younger groups to hunt and take care of the "smaller" giants)</p><p></p><p>Last aventure, I had the players meet the Arch-Villan in a socail encounter. I told them that he was at least level 15 and had his own army. Fortunately the villan does not see the party as a threat yet. In fact he kind of finds them useful....for now.</p><p></p><p></p><p>It is all about how you set up your world. </p><p></p><p>-The Luddite</p></blockquote><p></p>
[QUOTE="Luddite, post: 179288, member: 4099"] Adding "Status Quo" encouters takes a little effort to introduce to your players. You need to start early in the campaign. But also start with something that would only be about 2 or 3 levels away. Also it helps to introduce some very high level PCs in the world. In my fisrt adventure, the NPC who gave the players their first "quest" was a mid-teens "General" of the Royal Army. And I also hinted that the current King of the Country was an Epic Level character, about to die and transend in to Godhood. My Players were level one at the time. The idea is to make sure the players know that there are powerful things out there. So when I do throw a small detachment of Level 7 Fighters from the Royal Army, they won't be surprised. This also explains why the players don't see "big" things where they are right now. They have been in areas guarded by the Army. They would of delt with anything that was a big threat in that area. So for now the Chracters run in to small encounters that don't warrent a full military respoance. For example. One are of my world is a Hilly and low Mountians area were many giant type creatures exist. [ ogres, trolls, hill giants and larger ]. The party has run into ogres and one troll. But each encouter in "out of the way" places that was not patrolled and they threat was small enough that the Military did not send any resources to take care of. (There is an open bounty on some creatures in the area, so that entices younger groups to hunt and take care of the "smaller" giants) Last aventure, I had the players meet the Arch-Villan in a socail encounter. I told them that he was at least level 15 and had his own army. Fortunately the villan does not see the party as a threat yet. In fact he kind of finds them useful....for now. It is all about how you set up your world. -The Luddite [/QUOTE]
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