Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Status Quo vs. Designed Encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Schmoe" data-source="post: 179581" data-attributes="member: 913"><p>Because the world is larger than the players. There are things in the world that have nothing to do with the characters, unless they choose to somehow involve themselves.</p><p></p><p></p><p></p><p>The party only faces perilous danger if they choose to confront it. There is some responsibility on the DM's part to present the party with challenges they can overcome, but it by no means covers every challenge they might face. The best stories sprout from defeat, and that can't happen if the game is designed so that the party can defeat everything they come across when they come across it.</p><p></p><p></p><p></p><p>For wilderness areas, I construct random encounter tables that have a range of encounter levels. Many encounters will be but a trivial threat to the party, but some will spell certain doom if the party chooses to stand and fight. It is up to the party to choose. I have a custom Knowledge skill (Knowledge, Zoology) that helps characters ascertain in-game whether an encounter is too much for them.</p><p></p><p>When it comes time to create plots and adventures for the party, I usually have one or two plot hooks that are well beyond the party's current capabilities. I always drop hints as to the challenges they are likely to face, but then it is up to the party to choose where they want to go.</p><p></p><p>For example, when my current party was still first level, they were trying to figure out a way to "earn" thousands of gold. They had four potential places to seek their fortune - Joven's Tower, an abaondoned keep periodically home to bandits; the caves along The Step bordering the Lonesome Wood, occupied by goblins and fae; the Scar Hills, home to orcs, where Reinhold Ragnarson made his fortune many decades prior; and hunting the bands of ogres that were raiding the local plains and had kidnapped the daughter of the local magistrate. If the party decided to go hunt ogres, well, that's what would happen. If a player later complained that I was out to kill the party, I would simply remind him that the decision lay with him.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 179581, member: 913"] Because the world is larger than the players. There are things in the world that have nothing to do with the characters, unless they choose to somehow involve themselves. The party only faces perilous danger if they choose to confront it. There is some responsibility on the DM's part to present the party with challenges they can overcome, but it by no means covers every challenge they might face. The best stories sprout from defeat, and that can't happen if the game is designed so that the party can defeat everything they come across when they come across it. For wilderness areas, I construct random encounter tables that have a range of encounter levels. Many encounters will be but a trivial threat to the party, but some will spell certain doom if the party chooses to stand and fight. It is up to the party to choose. I have a custom Knowledge skill (Knowledge, Zoology) that helps characters ascertain in-game whether an encounter is too much for them. When it comes time to create plots and adventures for the party, I usually have one or two plot hooks that are well beyond the party's current capabilities. I always drop hints as to the challenges they are likely to face, but then it is up to the party to choose where they want to go. For example, when my current party was still first level, they were trying to figure out a way to "earn" thousands of gold. They had four potential places to seek their fortune - Joven's Tower, an abaondoned keep periodically home to bandits; the caves along The Step bordering the Lonesome Wood, occupied by goblins and fae; the Scar Hills, home to orcs, where Reinhold Ragnarson made his fortune many decades prior; and hunting the bands of ogres that were raiding the local plains and had kidnapped the daughter of the local magistrate. If the party decided to go hunt ogres, well, that's what would happen. If a player later complained that I was out to kill the party, I would simply remind him that the decision lay with him. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Status Quo vs. Designed Encounters
Top