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Staves of Ascendance
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<blockquote data-quote="Messageboard Golem" data-source="post: 2010889" data-attributes="member: 18387"><p>Staves of Ascendance is the second book in the series detailing weapons that grow in power as the PC does, the first being Swords of our Fathers. There are a total of thirteen new magical Staves and Rods detailed here. Staves of Ascendance is composed of two chapters as follows.</p><p></p><p></p><p>Chapter One: The Basics details rules for using staff scions (PRCs) and legendary weapons (minor artifacts whose powers can only be accessed by taking the one of the PRCs presented here) in your campaign. Losing your weapon, gaining additional legendary weapons and muticlassing are also covered. There are four prestige classes known as staff scions, each one has its own uniqueness. The four staff scions are broken down into the battlestaff scion which are combat orientated (granting bonus feats), the spellstaff scion which are orientated towards arcane casters and the faithstaff scion which are orientated towards divine casters (both alowing the continuation of spell progression), and the swiftstaff scion which is orientated towards the roguish types (granting bonus abilities and skills). The strange thing about these PRCs is that there are no prerequisites presented as a base for entering the PRC. Each weapon has its own prerequisites listed for gaining entrance into the PRC. </p><p></p><p></p><p>Chapter Two: Legendary Staves and Rods is the main part of the PDF. The first thing you come across is a section about identifying the weapons, which spells work and what information they reveal. Next are the weapons which are broken down by the PRC needed to awaken their powers, battlestaff, swiftstaff, etc. Each weapon is fully detailed, with a history broken down into knowledge checks so the players might have idea that the weapon is special. Next are the prerequisites for you to enter the PRC for that weapon, followed by any restrictions placed on the use of the weapon or its wielder. Following that are the game stats of that weapon, attributes, how much the weapon might be worth and what powers the weapon has or can have. The thing about the weapons are that they act as a normal magical weapon for anyone who wields them (granting a bonus of up to +3, possibly feats or special abilities), the only time that the true power shows through is when a person takes levels in the PRC. Also included for each weapon are an adventure hook and a picture.</p><p></p><p></p><p>Overall this is an excellent book, if you are looking for a way that your PCs can have weapons that are powerful but want the PCs to work for that power. The PRCs presented here give the player the ability to advance his/her weapon without losing to much of their previous class. Another thing that I liked is the histories of the weapons interconnected with each other and the first PDF in the series Swords of our Fathers.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2010889, member: 18387"] Staves of Ascendance is the second book in the series detailing weapons that grow in power as the PC does, the first being Swords of our Fathers. There are a total of thirteen new magical Staves and Rods detailed here. Staves of Ascendance is composed of two chapters as follows. Chapter One: The Basics details rules for using staff scions (PRCs) and legendary weapons (minor artifacts whose powers can only be accessed by taking the one of the PRCs presented here) in your campaign. Losing your weapon, gaining additional legendary weapons and muticlassing are also covered. There are four prestige classes known as staff scions, each one has its own uniqueness. The four staff scions are broken down into the battlestaff scion which are combat orientated (granting bonus feats), the spellstaff scion which are orientated towards arcane casters and the faithstaff scion which are orientated towards divine casters (both alowing the continuation of spell progression), and the swiftstaff scion which is orientated towards the roguish types (granting bonus abilities and skills). The strange thing about these PRCs is that there are no prerequisites presented as a base for entering the PRC. Each weapon has its own prerequisites listed for gaining entrance into the PRC. Chapter Two: Legendary Staves and Rods is the main part of the PDF. The first thing you come across is a section about identifying the weapons, which spells work and what information they reveal. Next are the weapons which are broken down by the PRC needed to awaken their powers, battlestaff, swiftstaff, etc. Each weapon is fully detailed, with a history broken down into knowledge checks so the players might have idea that the weapon is special. Next are the prerequisites for you to enter the PRC for that weapon, followed by any restrictions placed on the use of the weapon or its wielder. Following that are the game stats of that weapon, attributes, how much the weapon might be worth and what powers the weapon has or can have. The thing about the weapons are that they act as a normal magical weapon for anyone who wields them (granting a bonus of up to +3, possibly feats or special abilities), the only time that the true power shows through is when a person takes levels in the PRC. Also included for each weapon are an adventure hook and a picture. Overall this is an excellent book, if you are looking for a way that your PCs can have weapons that are powerful but want the PCs to work for that power. The PRCs presented here give the player the ability to advance his/her weapon without losing to much of their previous class. Another thing that I liked is the histories of the weapons interconnected with each other and the first PDF in the series Swords of our Fathers. [/QUOTE]
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