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<blockquote data-quote="Tony Vargas" data-source="post: 4287334" data-attributes="member: 996"><p>What the OP describes is pretty close to 3e, with a trip or Stand Still or something thrown in. </p><p></p><p>It seems to me that when WotC nixes something, they like to slip it back in a nerfed way, just to suck in those used to abusing it. My guess is that's what Polearm Gamble was meant to be, a 3e munchkin 'trap.' Look at how little it's actually got going for it:</p><p></p><p>- It's a paragon feat. You're taking this instead of boosting your AC by 1 and moving at full speed in scale armor or something like that - and you can't be a 3e-style reach fighter at the heroic level, at all.</p><p></p><p>- The OA is triggered upon entering a square, instead of the usual leaving a square. That's strictly inferior to the threatening reach that monsters get. In addition to the point of contention, above (the OA could very well be happening in the adjacent square), this means you can't OA someone that moves through your reach, but never comes adjacent to you, so your ability to stop an enemy from 'going around you' is no different than any other fighter's, in spite of our reach.</p><p></p><p>- Finally, it grants combat advantage to the guy you OA. A fair trade if you stack enough feats, features, and powers onto your OAs, I suppose, but still an additional downside, and a painful one where sneak attacks are concerned (you're the self-flanking fighter).</p><p></p><p></p><p>Contrast this with 3e, where simply holding a pole arm let you take an AoO on anyone who moved through the area you threatened, and adding a feat (or using a Guisarme or Spiked Chain, for that matter) would let you stop him.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4287334, member: 996"] What the OP describes is pretty close to 3e, with a trip or Stand Still or something thrown in. It seems to me that when WotC nixes something, they like to slip it back in a nerfed way, just to suck in those used to abusing it. My guess is that's what Polearm Gamble was meant to be, a 3e munchkin 'trap.' Look at how little it's actually got going for it: - It's a paragon feat. You're taking this instead of boosting your AC by 1 and moving at full speed in scale armor or something like that - and you can't be a 3e-style reach fighter at the heroic level, at all. - The OA is triggered upon entering a square, instead of the usual leaving a square. That's strictly inferior to the threatening reach that monsters get. In addition to the point of contention, above (the OA could very well be happening in the adjacent square), this means you can't OA someone that moves through your reach, but never comes adjacent to you, so your ability to stop an enemy from 'going around you' is no different than any other fighter's, in spite of our reach. - Finally, it grants combat advantage to the guy you OA. A fair trade if you stack enough feats, features, and powers onto your OAs, I suppose, but still an additional downside, and a painful one where sneak attacks are concerned (you're the self-flanking fighter). Contrast this with 3e, where simply holding a pole arm let you take an AoO on anyone who moved through the area you threatened, and adding a feat (or using a Guisarme or Spiked Chain, for that matter) would let you stop him. [/QUOTE]
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