Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stay back! The joy of OAs.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arbitrary" data-source="post: 4290697" data-attributes="member: 66185"><p>It's a bit of work for an interesting ability that isn't going to warp a game and has reasonable counters. Balance-wise, it's fine. </p><p></p><p>I think Zaru's example does an excellent job of showing how the mechanics of the game work and I think I can do one better to cement the character-</p><p></p><p>The most common opportunity action is an opportunity attack. When an enemy leaves a square adjacent to you, or when an adjacent enemy makes a ranged or an area attack, you can make an opportunity attack against that enemy.</p><p></p><p>So, when do you get the attack? Do you get the attack while the creature is still adjacent, or after it is one square away from its movement? While it is still adjacent of course. The triggering action is it attempting to move away, you get your attack, and the action continues. If you were supposed to get the attack after it wouldn't do anything because the target would be out of reach. In this situation the triggering action is moving adjacent so you stop everything right there, get your attack, any consequences of it occur, and the action continues. </p><p></p><p>When you get an attack on a creature trying to move away is no different than when you get an attack on a creature trying to move in (with these features/powers).</p></blockquote><p></p>
[QUOTE="Arbitrary, post: 4290697, member: 66185"] It's a bit of work for an interesting ability that isn't going to warp a game and has reasonable counters. Balance-wise, it's fine. I think Zaru's example does an excellent job of showing how the mechanics of the game work and I think I can do one better to cement the character- The most common opportunity action is an opportunity attack. When an enemy leaves a square adjacent to you, or when an adjacent enemy makes a ranged or an area attack, you can make an opportunity attack against that enemy. So, when do you get the attack? Do you get the attack while the creature is still adjacent, or after it is one square away from its movement? While it is still adjacent of course. The triggering action is it attempting to move away, you get your attack, and the action continues. If you were supposed to get the attack after it wouldn't do anything because the target would be out of reach. In this situation the triggering action is moving adjacent so you stop everything right there, get your attack, any consequences of it occur, and the action continues. When you get an attack on a creature trying to move away is no different than when you get an attack on a creature trying to move in (with these features/powers). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stay back! The joy of OAs.
Top