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<blockquote data-quote="KarinsDad" data-source="post: 4767362" data-attributes="member: 2011"><p>I am reminded of the splat books with your "problem" here.</p><p></p><p>When reading splat books, I often see a feat (or power or some such) that shouts to me that an employee at WotC (and this happened for 3E and 3.5 as well) said:</p><p></p><p>"Hey guys, what if we did xyz? Wouldn't that be <strong>cool</strong>?"</p><p></p><p>The cool idea takes precedence over balance or common sense in WotC's case. In your case, the cool idea takes precedence over the problem you are trying to solve.</p><p></p><p>For example, say one has two adventures that are levels 2 through 5.</p><p></p><p>Your "problem" is that you cannot run adventurers through both adventures. Your fix is that you slow up leveling, but to compensate for this you give the PCs more powers. Throw a bone to the players in order to justify your change of advancement rate.</p><p></p><p>But, does your solution really solve the problem?</p><p></p><p>Well, no it doesn't. The PCs will be level 3.5 with more (higher level than normal) powers after the first adventure (assuming you halve the advancement rate) and then the second adventure will be a LOT easier for them. On the other hand, the end of adventure #1 was a LOT harder for them because even with additional powers, they were only level 3 when they finished it.</p><p></p><p>You could decrease the difficulty of the latter part of adventure #1 and increase the difficulty of the earlier pat of adventure #2 to compensate for that, but you just explained "But it can be a lot of work" to increase the difficulty of an adventure.</p><p></p><p>Either way, your solution or the typical solution, work is involved. You appear to propose that adventure modification work is not involved with your solution.</p><p></p><p>So, I don't see where your solution buys you anything other than "it's cool". In fact, with tools like character builder, your solution actually makes it more difficult for players to build their PC as they try to look through an entire plethora of powers to choose from.</p><p></p><p>Plus, your PCs will be a lot more capable at early Paragon levels, so P1 type adventures that today do not need a lot of balance modifications would automatically need something to make them challenging for your game.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4767362, member: 2011"] I am reminded of the splat books with your "problem" here. When reading splat books, I often see a feat (or power or some such) that shouts to me that an employee at WotC (and this happened for 3E and 3.5 as well) said: "Hey guys, what if we did xyz? Wouldn't that be [b]cool[/b]?" The cool idea takes precedence over balance or common sense in WotC's case. In your case, the cool idea takes precedence over the problem you are trying to solve. For example, say one has two adventures that are levels 2 through 5. Your "problem" is that you cannot run adventurers through both adventures. Your fix is that you slow up leveling, but to compensate for this you give the PCs more powers. Throw a bone to the players in order to justify your change of advancement rate. But, does your solution really solve the problem? Well, no it doesn't. The PCs will be level 3.5 with more (higher level than normal) powers after the first adventure (assuming you halve the advancement rate) and then the second adventure will be a LOT easier for them. On the other hand, the end of adventure #1 was a LOT harder for them because even with additional powers, they were only level 3 when they finished it. You could decrease the difficulty of the latter part of adventure #1 and increase the difficulty of the earlier pat of adventure #2 to compensate for that, but you just explained "But it can be a lot of work" to increase the difficulty of an adventure. Either way, your solution or the typical solution, work is involved. You appear to propose that adventure modification work is not involved with your solution. So, I don't see where your solution buys you anything other than "it's cool". In fact, with tools like character builder, your solution actually makes it more difficult for players to build their PC as they try to look through an entire plethora of powers to choose from. Plus, your PCs will be a lot more capable at early Paragon levels, so P1 type adventures that today do not need a lot of balance modifications would automatically need something to make them challenging for your game. [/QUOTE]
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