Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Steal Spell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deset Gled" data-source="post: 3811318" data-attributes="member: 7808"><p>I would say that a sleeping character is neither conscious nor unconscious.</p><p></p><p>One rules point that I can show to back this up is one that ericpat pointed out. "A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy." This makes a distinction between being sleeping an unconscious. This exact quote comes from the Abilities and Conditions section of the SRD, but is repeated in a number of places. </p><p></p><p>The second rule that I can quote is the definition of unconscious, which is defined as "Knocked out and helpless." Personally, I would not consider sleeping the be the same thing as "knocked out."</p><p></p><p>A third rule that supports sleeping being different than unconscious is that a sleeping character can make listen checks at a -10 penalty, and can wake up if they make their check. Obviously, a character that is knocked out (from, say, excesssive nonlethal damage) cannot simply make a listen check and wake up.</p><p></p><p>As for the <em>Sleep </em> spell example, I'll admit that the fact that <em>Sleep </em> doesn't work on unconscious targets is an implication that goes against the implications I've shown above. At the same time, though, it makes sense to me that a wizard might want to cast <em>Sleep </em> on an already (mundanely) sleeping target to ensure that the target is in a very deep sleep. Note that "normal noise" cannot awaken a <em>Sleeping </em> character, but the listen DC of people talking at normal volume (what I would consider "normal noise") is DC 0, and can wake up an average person about half the time.</p><p></p><p>In actual game play, I would rule as a DM that sleeping is not the same as unconscious, but wouldn't really have a problem as a player if a DM ruled they were the same. I would, however, insist that the sleeping character gets some sort of check to stop a spell. A listen check to know that someone is creeping on you is explicitly allowed by the rules. Getting a will save at a penalty for being less-than-conscious would also be reasonable. I also think that a DM would be justified in modifying the rolls based on character type and situation; a sneeky rogue napping in the middle of a scouting mission probably sleeps much lighter than a fighter who has returned home from a long battle (wearing heavy armor, swinging a two-handed axe, and marching all day). I'm pretty sure that my real-life listen penalty for awakening due to noise should be much more than just -10.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 3811318, member: 7808"] I would say that a sleeping character is neither conscious nor unconscious. One rules point that I can show to back this up is one that ericpat pointed out. "A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy." This makes a distinction between being sleeping an unconscious. This exact quote comes from the Abilities and Conditions section of the SRD, but is repeated in a number of places. The second rule that I can quote is the definition of unconscious, which is defined as "Knocked out and helpless." Personally, I would not consider sleeping the be the same thing as "knocked out." A third rule that supports sleeping being different than unconscious is that a sleeping character can make listen checks at a -10 penalty, and can wake up if they make their check. Obviously, a character that is knocked out (from, say, excesssive nonlethal damage) cannot simply make a listen check and wake up. As for the [I]Sleep [/I] spell example, I'll admit that the fact that [I]Sleep [/I] doesn't work on unconscious targets is an implication that goes against the implications I've shown above. At the same time, though, it makes sense to me that a wizard might want to cast [I]Sleep [/I] on an already (mundanely) sleeping target to ensure that the target is in a very deep sleep. Note that "normal noise" cannot awaken a [I]Sleeping [/I] character, but the listen DC of people talking at normal volume (what I would consider "normal noise") is DC 0, and can wake up an average person about half the time. In actual game play, I would rule as a DM that sleeping is not the same as unconscious, but wouldn't really have a problem as a player if a DM ruled they were the same. I would, however, insist that the sleeping character gets some sort of check to stop a spell. A listen check to know that someone is creeping on you is explicitly allowed by the rules. Getting a will save at a penalty for being less-than-conscious would also be reasonable. I also think that a DM would be justified in modifying the rolls based on character type and situation; a sneeky rogue napping in the middle of a scouting mission probably sleeps much lighter than a fighter who has returned home from a long battle (wearing heavy armor, swinging a two-handed axe, and marching all day). I'm pretty sure that my real-life listen penalty for awakening due to noise should be much more than just -10. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Steal Spell
Top