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<blockquote data-quote="iserith" data-source="post: 8394672" data-attributes="member: 97077"><p>In my D&D/street level heroes mashup, I have a stable of five pre-made B-list heroes using the sidekick rules in TGtE:</p><ul> <li data-xf-list-type="ul">Boticelli, a tortle warrior</li> <li data-xf-list-type="ul">Hawk Guy, a human expert</li> <li data-xf-list-type="ul">Hightide, a water genasi spellcaster</li> <li data-xf-list-type="ul">Lockpick, a warforged expert</li> <li data-xf-list-type="ul">The Visage, a changeling spellcaster</li> <li data-xf-list-type="ul">Smokeshow, a fire genasi warrior</li> </ul><p>The expectation is that the PCs will regularly split up to do superhero stuff because they can't, for example, deal with Spiderpig rampaging through the orphanage by the docks and Doctor Lobotomy mesmerizing the nobles at a masquerade ball at the same time. So when the party splits up, we focus on one team at a time which gets augmented by the sidekicks that the players with characters in the other scene play. Once resolved it flips to the other scene where some play PCs and others play sidekicks.</p><p></p><p>This creates a meaningful choice for the players: Given two bad things happening, do we split up and effectively weaken the party to deal with two threats at the same time or do we focus all our strength on one problem and deal with the aftermath of ignoring the other? It's also fun for the players to portray a quirky NPC from time to time and drive them like a stolen car since they don't care as much if they die or not.</p></blockquote><p></p>
[QUOTE="iserith, post: 8394672, member: 97077"] In my D&D/street level heroes mashup, I have a stable of five pre-made B-list heroes using the sidekick rules in TGtE: [LIST] [*]Boticelli, a tortle warrior [*]Hawk Guy, a human expert [*]Hightide, a water genasi spellcaster [*]Lockpick, a warforged expert [*]The Visage, a changeling spellcaster [*]Smokeshow, a fire genasi warrior [/LIST] The expectation is that the PCs will regularly split up to do superhero stuff because they can't, for example, deal with Spiderpig rampaging through the orphanage by the docks and Doctor Lobotomy mesmerizing the nobles at a masquerade ball at the same time. So when the party splits up, we focus on one team at a time which gets augmented by the sidekicks that the players with characters in the other scene play. Once resolved it flips to the other scene where some play PCs and others play sidekicks. This creates a meaningful choice for the players: Given two bad things happening, do we split up and effectively weaken the party to deal with two threats at the same time or do we focus all our strength on one problem and deal with the aftermath of ignoring the other? It's also fun for the players to portray a quirky NPC from time to time and drive them like a stolen car since they don't care as much if they die or not. [/QUOTE]
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