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Steal This Rule: Fighting Colossal Creatures
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<blockquote data-quote="I'm A Banana" data-source="post: 7650324" data-attributes="member: 2067"><p>Yeah, I get that. And if you're coming from standard D&D, that's going to be a concern, if you over-use this kind of combat. You can fluff the character as super-mobile, but it's not going to matter too much in the mechanics, at least in this combat. You can kind of throw a bone with the abstract terrain (if the terrain is slippery, perhaps the mobile character doesn't slide around), but positioning isn't going to be as dramatic. </p><p></p><p>In part, this is a consequence of the type of combat it is. Mobility just isn't very useful against a friggin' building. If you're in the combat-as-war camp, and this type of encounter only makes up a portion of your fights, this isn't a problem: big monsters will invalidate some tactics that might work against folks on foot. Meh.</p><p></p><p>In part, this is a consequence of the typical system of D&D, especially in its more complex, modern forms, especially as it leans more toward combat-as-sport in many places. If it's important to you that a mobility-focused character (or whatever) is always able to demonstrate that trait in a fight, you probably don't want to use these rules, and definitely not often. </p><p></p><p>For me personally, I think the trend toward such "one-trick ponies" is kind of a problem. I'm pretty firmly in the "combat-as-war" camp, myself, so I have no problem with a particular encounter or series of encounters defeating a particular strategy, especially just "on occasion." If a player concentrated on big crit damage, and then met a creature that they can't functionally crit, I'm OK with their focus being wasted for that fight. You know, part of the virtue of this system is that it encourages outside-the-box thinking and strategy, and if the player is decidedly uninterested in doing much outside their box, that's not much of a virtue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I don't think I'd use this in every fight (at least not without some variation for a less lop-sided battle). But I've used it in about one to three fights at each level, against both colossal monsters and more "mythic" monsters that aren't necessarily huge but are pretty lop-sided (ie: fight this Vampire! Weaknesses include garlic, sunlight, etc.). As a DM, I tend to value cinematic fights over strategic/realistic/mechanistic fights, so I tend to attract players who aren't going to be too into one-trick ponies or narrow optimizers anyway, so I haven't hit that wall.</p><p></p><p>I imagine a player who really likes their 12-20 crit range and all the extra crit sauce they get and isn't very "resilient" about not getting to crit on stuff would be pretty bummed about not getting to use it for a while. And I do imagine that optimizers here might turn toward optimizing skill checks or ability checks or the action economy or saving throws. Which is why I use this as one weapon in my DM's arsenal. But, like I said, most of my players know that over-specialization in my games works about as well as it does in the real world: if all you eat is eucalyptus, you're not going to fare well in a pine forest.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7650324, member: 2067"] Yeah, I get that. And if you're coming from standard D&D, that's going to be a concern, if you over-use this kind of combat. You can fluff the character as super-mobile, but it's not going to matter too much in the mechanics, at least in this combat. You can kind of throw a bone with the abstract terrain (if the terrain is slippery, perhaps the mobile character doesn't slide around), but positioning isn't going to be as dramatic. In part, this is a consequence of the type of combat it is. Mobility just isn't very useful against a friggin' building. If you're in the combat-as-war camp, and this type of encounter only makes up a portion of your fights, this isn't a problem: big monsters will invalidate some tactics that might work against folks on foot. Meh. In part, this is a consequence of the typical system of D&D, especially in its more complex, modern forms, especially as it leans more toward combat-as-sport in many places. If it's important to you that a mobility-focused character (or whatever) is always able to demonstrate that trait in a fight, you probably don't want to use these rules, and definitely not often. For me personally, I think the trend toward such "one-trick ponies" is kind of a problem. I'm pretty firmly in the "combat-as-war" camp, myself, so I have no problem with a particular encounter or series of encounters defeating a particular strategy, especially just "on occasion." If a player concentrated on big crit damage, and then met a creature that they can't functionally crit, I'm OK with their focus being wasted for that fight. You know, part of the virtue of this system is that it encourages outside-the-box thinking and strategy, and if the player is decidedly uninterested in doing much outside their box, that's not much of a virtue. :) I don't think I'd use this in every fight (at least not without some variation for a less lop-sided battle). But I've used it in about one to three fights at each level, against both colossal monsters and more "mythic" monsters that aren't necessarily huge but are pretty lop-sided (ie: fight this Vampire! Weaknesses include garlic, sunlight, etc.). As a DM, I tend to value cinematic fights over strategic/realistic/mechanistic fights, so I tend to attract players who aren't going to be too into one-trick ponies or narrow optimizers anyway, so I haven't hit that wall. I imagine a player who really likes their 12-20 crit range and all the extra crit sauce they get and isn't very "resilient" about not getting to crit on stuff would be pretty bummed about not getting to use it for a while. And I do imagine that optimizers here might turn toward optimizing skill checks or ability checks or the action economy or saving throws. Which is why I use this as one weapon in my DM's arsenal. But, like I said, most of my players know that over-specialization in my games works about as well as it does in the real world: if all you eat is eucalyptus, you're not going to fare well in a pine forest. [/QUOTE]
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