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General Tabletop Discussion
D&D Older Editions
Stealing 5e movement for 4e : how hard?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7799543" data-attributes="member: 82106"><p>I don't think there is much to it TECHNICALLY. You can simply rule that the move action (that is walk, etc. the action actually taken by expending the move action, 4e's pit of bad terminology is particularly acute here) is 'interruptible'. Thus you can expend a Standard or minor (or free) action in the midst of it (this is already the case for Free actions in the most updated incarnation of them). </p><p></p><p>No doubt there are going to be some edge case issues, but the main impact is simply in devaluing a LOT of powers which include 'shoot and scoot' as a benefit (there are, IIRC, 2 builds, one rogue and one ranger, which actually codify some of these benefits as class features). </p><p></p><p>In HoML I simply codified this as a part of the game. Since I mandate that all actions invoke a 'power' (at least notionally, they don't have to be spelled-out formal powers in most cases) it is easy enough to simply define the 'walk' power as allowing an intermediate attack, etc. Fly, Swim, and possibly even Jump can do likewise. While this might seem to make things more complex it eliminates a large class of "just about the same as X but with a move added to it" powers and constructs which litter classic 4e. I was aiming at 'less is more' and I think in this sense 5e is kinda doing it right (I object to their regressing in terms of turn structure and other elements however, so it is not like 5e actually wins much from this 'innovation').</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7799543, member: 82106"] I don't think there is much to it TECHNICALLY. You can simply rule that the move action (that is walk, etc. the action actually taken by expending the move action, 4e's pit of bad terminology is particularly acute here) is 'interruptible'. Thus you can expend a Standard or minor (or free) action in the midst of it (this is already the case for Free actions in the most updated incarnation of them). No doubt there are going to be some edge case issues, but the main impact is simply in devaluing a LOT of powers which include 'shoot and scoot' as a benefit (there are, IIRC, 2 builds, one rogue and one ranger, which actually codify some of these benefits as class features). In HoML I simply codified this as a part of the game. Since I mandate that all actions invoke a 'power' (at least notionally, they don't have to be spelled-out formal powers in most cases) it is easy enough to simply define the 'walk' power as allowing an intermediate attack, etc. Fly, Swim, and possibly even Jump can do likewise. While this might seem to make things more complex it eliminates a large class of "just about the same as X but with a move added to it" powers and constructs which litter classic 4e. I was aiming at 'less is more' and I think in this sense 5e is kinda doing it right (I object to their regressing in terms of turn structure and other elements however, so it is not like 5e actually wins much from this 'innovation'). [/QUOTE]
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Stealing 5e movement for 4e : how hard?
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