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Stealing Death Moves from Daggerheart for 5e
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<blockquote data-quote="Charlaquin" data-source="post: 9822086" data-attributes="member: 6779196"><p>So, for anyone who might not know, Daggerheart has an interesting mechanic called Death Moves where, when your character drops to 0 HP, you have three options for what happens next: you can go out in a <em>Blaze of Glory</em>, which allows you to immediately take one final action, which is an automatic critical success, after which your character dies; you can <em>Avoid Death</em>, which leaves your character unconscious but alive, and with a permanent physical or psychological scar, which interacts with some other Daggerheart-specific mechanics, which I won’t go into here, but in short a character can only do this a limited number of times in their career unless they go to great lengths to heal from the physical and mental trauma the scar represents; or you can <em>Risk it All</em>, which also involves some Daggerheart-specific mechanics, but functionally is a random roll that could result in your character dying, or surviving without the same lasting harm that <em>Avoid Death</em> causes. I think this is a really neat idea, and I want to steal it for my D&D game. So, here’s how I would translate the concept to D&D (I’ll be using 5e, but I think the concept would probably work just as well for most versions of D&D).</p><p></p><p>So, here’s my take. When your character’s hit points are reduced to 0, choose one of the following options:</p><p></p><p>• <strong><em>Put Your Life in Fate’s Hands. </em></strong>Your character falls unconscious and is unstable. This works the same as the normal rules for dying, except that the DM rolls the saves behind the screen and tracks successes and failures secretly. Another character can use an Action or a Bonus Action and make a DC 10 Wisdom (Medicine) check and determine if your character is alive on a success.</p><p></p><p>• <strong><em>Avoid Your Fate. </em></strong>Your character falls unconscious and is stable, but you take one permanent death saving throw failure, representing the lasting physical and mental trauma this near-death experience caused. If your character accumulates three permanent death saving throw failures, they can no longer Avoid Fate, and die immediately if they Put Their Life in Fate’s Hands. At DM discretion, a character might be able to remove a permanent death saving throw failure by fully recovering from the trauma it represented - the DM is encouraged to work together with the player to determine what such a recovery would entail.</p><p></p><p>• <em><strong>Take Your Last Gasp</strong></em><strong><em><strong><em>.</em></strong> </em></strong>Describe one final action your character takes with their dying breath. The action is an automatic critical success. Afterwords, your character dies, and cannot be restored to life with resurrection magic. Your character has accepted their fate, and their soul has gone to its final destination. At your discretion, a <em>Wish</em> spell might be able to forcibly tear your character’s soul back to the material plane, but no other magic can coax it back from its eternal rest.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9822086, member: 6779196"] So, for anyone who might not know, Daggerheart has an interesting mechanic called Death Moves where, when your character drops to 0 HP, you have three options for what happens next: you can go out in a [I]Blaze of Glory[/I], which allows you to immediately take one final action, which is an automatic critical success, after which your character dies; you can [I]Avoid Death[/I], which leaves your character unconscious but alive, and with a permanent physical or psychological scar, which interacts with some other Daggerheart-specific mechanics, which I won’t go into here, but in short a character can only do this a limited number of times in their career unless they go to great lengths to heal from the physical and mental trauma the scar represents; or you can [I]Risk it All[/I], which also involves some Daggerheart-specific mechanics, but functionally is a random roll that could result in your character dying, or surviving without the same lasting harm that [I]Avoid Death[/I] causes. I think this is a really neat idea, and I want to steal it for my D&D game. So, here’s how I would translate the concept to D&D (I’ll be using 5e, but I think the concept would probably work just as well for most versions of D&D). So, here’s my take. When your character’s hit points are reduced to 0, choose one of the following options: • [B][I]Put Your Life in Fate’s Hands. [/I][/B]Your character falls unconscious and is unstable. This works the same as the normal rules for dying, except that the DM rolls the saves behind the screen and tracks successes and failures secretly. Another character can use an Action or a Bonus Action and make a DC 10 Wisdom (Medicine) check and determine if your character is alive on a success. • [B][I]Avoid Your Fate. [/I][/B]Your character falls unconscious and is stable, but you take one permanent death saving throw failure, representing the lasting physical and mental trauma this near-death experience caused. If your character accumulates three permanent death saving throw failures, they can no longer Avoid Fate, and die immediately if they Put Their Life in Fate’s Hands. At DM discretion, a character might be able to remove a permanent death saving throw failure by fully recovering from the trauma it represented - the DM is encouraged to work together with the player to determine what such a recovery would entail. • [I][B]Take Your Last Gasp[/B][/I][B][I][B][I].[/I][/B] [/I][/B]Describe one final action your character takes with their dying breath. The action is an automatic critical success. Afterwords, your character dies, and cannot be restored to life with resurrection magic. Your character has accepted their fate, and their soul has gone to its final destination. At your discretion, a [I]Wish[/I] spell might be able to forcibly tear your character’s soul back to the material plane, but no other magic can coax it back from its eternal rest. [/QUOTE]
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