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Stealing Death Moves from Daggerheart for 5e
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<blockquote data-quote="Charlaquin" data-source="post: 9822378" data-attributes="member: 6779196"><p>The “Put Your Life in Fate’s Hands” option involves making death saves (technically the DM makes them, but the mechanic is the same except that you don’t know the results until someone tries to heal or stabilize you). The “Avoid Your Fate” option guarantees you survive - you simply fall unconscious and are stable, no rolls required, but it incurs a permanent death save failure, so all future instances of “Putting Your Life in Fate’s Hands” are riskier, until/unless you work with the DM to decide how to heal the trauma that permanent failure represents. “Take Your Last Gasp” kills your character after doing it, so obviously no death saves involved there.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9822378, member: 6779196"] The “Put Your Life in Fate’s Hands” option involves making death saves (technically the DM makes them, but the mechanic is the same except that you don’t know the results until someone tries to heal or stabilize you). The “Avoid Your Fate” option guarantees you survive - you simply fall unconscious and are stable, no rolls required, but it incurs a permanent death save failure, so all future instances of “Putting Your Life in Fate’s Hands” are riskier, until/unless you work with the DM to decide how to heal the trauma that permanent failure represents. “Take Your Last Gasp” kills your character after doing it, so obviously no death saves involved there. [/QUOTE]
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Stealing Death Moves from Daggerheart for 5e
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