Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealing Star Trek lore for my D&D Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grantypants" data-source="post: 8595181" data-attributes="member: 6917406"><p>I'm considering a new campaign premise and I'm looking for some advice. I want to run a 5e campaign inspired by Star Trek, but maintaining the general fantasy trappings of D&D. So, no space travel and everything sci-fi works by magic instead of by tech. The various alien cultures can mix and match up fairly well with existing D&D races. Elves and Vulcans are both aloof, long-lived people with pointy ears who had a mostly evil splinter group split off and form its own culture. Ferengi and Kobolds are both short and greedy, especially if you play up the desire to be like dragons and build a hoard of gold(-pressed latinum). How else would you mix and match D&D and Star Trek lore? </p><p></p><p>(I'm aware that there's a perfectly good Star Trek Adventures RPG, but I don't want to play Star Trek, I want to play in a fantasy setting based on Star Trek.)</p><p></p><p>What are the key aspects that would make this feel like Star Trek without the sci-fi? These are the ones I've identified so far. </p><p><strong>Techno-utopianism</strong>. Or here I suppose it would be <strong>Arcano-utopianism</strong>. But the idea that there is a society where people can set aside their differences and live together in harmony. The crew represents that society in conflicts with the wider world.</p><p><strong>Post-capitalism</strong>. The crew isn't doing their work to get paid, but because they agree with the ideals of the Federation and have an important job to do.</p><p><strong>There is always a nonviolent solution</strong>. This is the ideal that gets pushed to the side from time to time. The goal is always to find a peaceful solution, but in practice that doesn't always work out.</p><p><strong>The crew are the good guys</strong>. Even when they do morally grey things, that weighs heavily on them. There's self-reflection on whether each crew person is being the best person they can be.</p><p></p><p>What other pros or cons do you see with this plan? I'm going to be upfront with the players about what I'm doing, and I'm going to tell them all this before we even get to Session Zero. That should ensure that I get good players who are interested in this concept and presumably who have seen enough Star Trek for this shortcut to save me time on exposition. And this is just for my home game, so I'm not concerned with copyright status on anything.</p></blockquote><p></p>
[QUOTE="Grantypants, post: 8595181, member: 6917406"] I'm considering a new campaign premise and I'm looking for some advice. I want to run a 5e campaign inspired by Star Trek, but maintaining the general fantasy trappings of D&D. So, no space travel and everything sci-fi works by magic instead of by tech. The various alien cultures can mix and match up fairly well with existing D&D races. Elves and Vulcans are both aloof, long-lived people with pointy ears who had a mostly evil splinter group split off and form its own culture. Ferengi and Kobolds are both short and greedy, especially if you play up the desire to be like dragons and build a hoard of gold(-pressed latinum). How else would you mix and match D&D and Star Trek lore? (I'm aware that there's a perfectly good Star Trek Adventures RPG, but I don't want to play Star Trek, I want to play in a fantasy setting based on Star Trek.) What are the key aspects that would make this feel like Star Trek without the sci-fi? These are the ones I've identified so far. [B]Techno-utopianism[/B]. Or here I suppose it would be [B]Arcano-utopianism[/B]. But the idea that there is a society where people can set aside their differences and live together in harmony. The crew represents that society in conflicts with the wider world. [B]Post-capitalism[/B]. The crew isn't doing their work to get paid, but because they agree with the ideals of the Federation and have an important job to do. [B]There is always a nonviolent solution[/B]. This is the ideal that gets pushed to the side from time to time. The goal is always to find a peaceful solution, but in practice that doesn't always work out. [B]The crew are the good guys[/B]. Even when they do morally grey things, that weighs heavily on them. There's self-reflection on whether each crew person is being the best person they can be. What other pros or cons do you see with this plan? I'm going to be upfront with the players about what I'm doing, and I'm going to tell them all this before we even get to Session Zero. That should ensure that I get good players who are interested in this concept and presumably who have seen enough Star Trek for this shortcut to save me time on exposition. And this is just for my home game, so I'm not concerned with copyright status on anything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealing Star Trek lore for my D&D Campaign
Top