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Stealing Star Trek lore for my D&D Campaign
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<blockquote data-quote="toucanbuzz" data-source="post: 8596257" data-attributes="member: 19270"><p>Probably not helpful, but I snipe whatever I can from movies and literature to make my gaming world come alive. My upcoming Dragonlance 5E dwarves aren't going to have scottish accents. Their earthly language is harsh, great for opera, and sounds like Klingon.</p><p></p><p>Otherwise, does a Sigil (Planescape) or Spelljammer atmosphere help, where you have connected planes with your various Star Trek factions, and to navigate to those other places, you can take a ship through the ether, or try your luck at a central "hub" (e.g. Deep Space 9 feel)? </p><p></p><p>If you're simply going for the politics, largely go with it all as in the shows and there's little adjustment needed. It doesn't take much for you to craft a map with a "neutral" zone and so on.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8596257, member: 19270"] Probably not helpful, but I snipe whatever I can from movies and literature to make my gaming world come alive. My upcoming Dragonlance 5E dwarves aren't going to have scottish accents. Their earthly language is harsh, great for opera, and sounds like Klingon. Otherwise, does a Sigil (Planescape) or Spelljammer atmosphere help, where you have connected planes with your various Star Trek factions, and to navigate to those other places, you can take a ship through the ether, or try your luck at a central "hub" (e.g. Deep Space 9 feel)? If you're simply going for the politics, largely go with it all as in the shows and there's little adjustment needed. It doesn't take much for you to craft a map with a "neutral" zone and so on. [/QUOTE]
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Stealing Star Trek lore for my D&D Campaign
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