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Stealing The Nish
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<blockquote data-quote="pneumatik" data-source="post: 5432176" data-attributes="member: 21087"><p>I understand wanting to go earlier, but going first in a later round (say, round 3) is still worse than going last in round 2. I don't see how people are reacting to the guy who goes first in round three but not to the guy who goes last in round 2. In fact, I don't see why the person who goes first in round 3 isn't himself reacting to everyone who went before him later in the round.</p><p></p><p>When I play we almost always have all the monsters go on the same initiative. PCs would often delay to better coordinate attacks, but the delay almost never goes past the monsters' action. We instead just take a non-coordinated action right before the monsters and then re-order our actions for the next cycle. I've found it never matters specifically where in the round someone goes, just how many enemies they take their action before.</p><p></p><p>But more generally after any surprise round and the first round, when everyone's no longer flat-footed, rounds doing really matter. Spell durations expire on the caster's turn, so the caster just needs to track how many times they've gone. We don't re-roll initiative and we don't declare our actions all at the start of the round, so your specific initiative number doesn't really seem to matter.</p><p></p><p>As an aside, when we played L5R initiative was re-rolled every round and actions were declared in reverse-initiative order. So the first person was reacting to what everyone else was doing. Given how deadly the game was it was a huge advantage to win initiative.</p></blockquote><p></p>
[QUOTE="pneumatik, post: 5432176, member: 21087"] I understand wanting to go earlier, but going first in a later round (say, round 3) is still worse than going last in round 2. I don't see how people are reacting to the guy who goes first in round three but not to the guy who goes last in round 2. In fact, I don't see why the person who goes first in round 3 isn't himself reacting to everyone who went before him later in the round. When I play we almost always have all the monsters go on the same initiative. PCs would often delay to better coordinate attacks, but the delay almost never goes past the monsters' action. We instead just take a non-coordinated action right before the monsters and then re-order our actions for the next cycle. I've found it never matters specifically where in the round someone goes, just how many enemies they take their action before. But more generally after any surprise round and the first round, when everyone's no longer flat-footed, rounds doing really matter. Spell durations expire on the caster's turn, so the caster just needs to track how many times they've gone. We don't re-roll initiative and we don't declare our actions all at the start of the round, so your specific initiative number doesn't really seem to matter. As an aside, when we played L5R initiative was re-rolled every round and actions were declared in reverse-initiative order. So the first person was reacting to what everyone else was doing. Given how deadly the game was it was a huge advantage to win initiative. [/QUOTE]
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