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<blockquote data-quote="Shadeus" data-source="post: 1188994" data-attributes="member: 1795"><p>A couple of different ideas:</p><p></p><p>1. Maybe the next store he robs is a front for one of the local thieves guilds. Or maybe the store owner is a vampire. That could lead to an interesting adventure.</p><p></p><p>2. Instead of intelligent items, you only need the <em>magic mouth </em> spell, which is one of its classic uses.</p><p></p><p>3. Use <em>arcane lock</em> for wizard store owners. No rogue will be able to get through that! Or make a 3rd-level variant of the spell so that non-wizards can use it with a password.</p><p></p><p>4. Use Creative Mountain Games' Potent Portals as a good way to defend a shop. It's got a plethora of good ideas.</p><p></p><p>5. Traps, traps, traps! <em>Fire trap</em> should be a standard in the DnD world, where people can walk through wall and teleportation is possible. Or <em>glyph of warding</em> is another easy one. If they are a good store owner, use <em>deep slumber</em> as a spell glyph so it only put them to sleep. Otherwise you can use the blast glyph, but I don't recommend this against thieves with evasion. Instead <em>suggestion</em> is another good one ("Why don't you go turn yourself into the authorities?") because it is a Will save.</p><p></p><p>6. <em>Guards and Wards</em> is the pinnacle of security. Use it on only the most heavily guarded areas.</p></blockquote><p></p>
[QUOTE="Shadeus, post: 1188994, member: 1795"] A couple of different ideas: 1. Maybe the next store he robs is a front for one of the local thieves guilds. Or maybe the store owner is a vampire. That could lead to an interesting adventure. 2. Instead of intelligent items, you only need the [i]magic mouth [/i] spell, which is one of its classic uses. 3. Use [i]arcane lock[/i] for wizard store owners. No rogue will be able to get through that! Or make a 3rd-level variant of the spell so that non-wizards can use it with a password. 4. Use Creative Mountain Games' Potent Portals as a good way to defend a shop. It's got a plethora of good ideas. 5. Traps, traps, traps! [i]Fire trap[/i] should be a standard in the DnD world, where people can walk through wall and teleportation is possible. Or [i]glyph of warding[/i] is another easy one. If they are a good store owner, use [i]deep slumber[/i] as a spell glyph so it only put them to sleep. Otherwise you can use the blast glyph, but I don't recommend this against thieves with evasion. Instead [i]suggestion[/i] is another good one ("Why don't you go turn yourself into the authorities?") because it is a Will save. 6. [i]Guards and Wards[/i] is the pinnacle of security. Use it on only the most heavily guarded areas. [/QUOTE]
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