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<blockquote data-quote="reiella" data-source="post: 1189003" data-attributes="member: 160"><p>I'm assuming these are store room thefts (since Shelf thefts would still require Sleight of Hand checks).</p><p></p><p>1) Remember that city merchants/etc don't have infinite money. He is depleting the city's wealth. Have some of the merchants start going out of business and having to take up the Serf-lifestyle due to the lost income (guilt trip I know, but possibly effective).</p><p>2) Remember that 'valuable' items (magic items, gems, jewelery) are often quite easily recogonizable (especially in a close-knit merchantile setting). Or "Hey, this golden chalice has Terrance's mark on it. Didn't he get robbed just a few days ago?"</p><p>3) Without disguise, it won't be too hard for the officials to track 'em down and comfront/detain him for questioning/trial.</p><p>4) If there isn't a merchant guild now, there will be after these incidents come to light.</p><p>5) Hook the rest of the party with investigating a rampant crime spree for an adventure.</p><p></p><p>I shy away from magical solutions to this situation, but here they are.</p><p>6) Cursed Items are hard to sell.</p><p>7) Divination Researh will break past any Disguise, and quickly make the thief's life difficult.</p><p></p><p>It is a problem, as in, the situation doesn't have a reasonable alternative, just like said Fighter would more than likly get in trouble for killing the same shopkeepers. Unless the game is "AnarchyQuest! NO COMPETANT LAW HERE!"</p></blockquote><p></p>
[QUOTE="reiella, post: 1189003, member: 160"] I'm assuming these are store room thefts (since Shelf thefts would still require Sleight of Hand checks). 1) Remember that city merchants/etc don't have infinite money. He is depleting the city's wealth. Have some of the merchants start going out of business and having to take up the Serf-lifestyle due to the lost income (guilt trip I know, but possibly effective). 2) Remember that 'valuable' items (magic items, gems, jewelery) are often quite easily recogonizable (especially in a close-knit merchantile setting). Or "Hey, this golden chalice has Terrance's mark on it. Didn't he get robbed just a few days ago?" 3) Without disguise, it won't be too hard for the officials to track 'em down and comfront/detain him for questioning/trial. 4) If there isn't a merchant guild now, there will be after these incidents come to light. 5) Hook the rest of the party with investigating a rampant crime spree for an adventure. I shy away from magical solutions to this situation, but here they are. 6) Cursed Items are hard to sell. 7) Divination Researh will break past any Disguise, and quickly make the thief's life difficult. It is a problem, as in, the situation doesn't have a reasonable alternative, just like said Fighter would more than likly get in trouble for killing the same shopkeepers. Unless the game is "AnarchyQuest! NO COMPETANT LAW HERE!" [/QUOTE]
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