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<blockquote data-quote="RSKennan" data-source="post: 1189179" data-attributes="member: 8256"><p>Form an out of game point of view, I see what you're saying, and I agree with you. This character is within his rights to try these things. I don't think it's right to consider the consequences of an action as a moral or value judgement. My standpoint is that the character isin't likely to get away with it forever. Someone's likely to find out -eventually- in a world that has any level of realism. Even when the characters in my campaigns are trying to get away with something, and NPCs are trying to stop them or to protect their own interests, I'm rooting for the PCs. It's not us (GMs) vs them, it's NPCs vs them. We as GMs are (usually) impartial, or even a little biased towards the PCs. Another part of the job is to ensure that cracks in the rules, which though admittedly few in 3e, allow the Player to cheat, where his character realisitically could not. This inludes getting more milage out of a low level spell, or a skill than the rules intend, and than reality would allow. When in doubt, I go with reality-social, physical, or genre ,etc. over the rules.</p></blockquote><p></p>
[QUOTE="RSKennan, post: 1189179, member: 8256"] Form an out of game point of view, I see what you're saying, and I agree with you. This character is within his rights to try these things. I don't think it's right to consider the consequences of an action as a moral or value judgement. My standpoint is that the character isin't likely to get away with it forever. Someone's likely to find out -eventually- in a world that has any level of realism. Even when the characters in my campaigns are trying to get away with something, and NPCs are trying to stop them or to protect their own interests, I'm rooting for the PCs. It's not us (GMs) vs them, it's NPCs vs them. We as GMs are (usually) impartial, or even a little biased towards the PCs. Another part of the job is to ensure that cracks in the rules, which though admittedly few in 3e, allow the Player to cheat, where his character realisitically could not. This inludes getting more milage out of a low level spell, or a skill than the rules intend, and than reality would allow. When in doubt, I go with reality-social, physical, or genre ,etc. over the rules. [/QUOTE]
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