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<blockquote data-quote="FrankTrollman" data-source="post: 1189395" data-attributes="member: 14225"><p>I think your problems here are:</p><p></p><p>1> You make money matter.</p><p></p><p>2> You have expensive stuff lying around in a world where money matters.</p><p></p><p></p><p></p><p>What you are running up to is the <em>fact</em> that medium-to-high level characters <em>can</em> just go out and get however much wealth they want. That's not a problem. The problem is that the "wealth by level" guidelines imply that this is somehow game breaking.</p><p></p><p>If you can buy +4 Holyswords, then the fact that 8th level characters can just go get 80,000 gp in cash is probably a big deal. But if you limit purchases to much more modest trinkets - that huge pile of gold just doesn't matter.</p><p></p><p>3rd edition attempted to enforce an Everquest like system under which players would bean count for their entire lives - but that's simply not enforcable in D&D. It never has been, it never will be. There is no consistant way to limit character wealth as long as the environment is supposed to be realistic and immersive in any way.</p><p></p><p>If some character wants to bathe in money you should probably just let him - it's more harmful to good storytelling to have 3rd edition style "Dragon Hordes" with enough gold to fit in a five gallon jug (which is, btw, thirtynine thousand gp, despite the fact that I could literally lose it in my refrigerator) than it is to scrap the "wealth by level" indicators.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1189395, member: 14225"] I think your problems here are: 1> You make money matter. 2> You have expensive stuff lying around in a world where money matters. What you are running up to is the [i]fact[/i] that medium-to-high level characters [i]can[/i] just go out and get however much wealth they want. That's not a problem. The problem is that the "wealth by level" guidelines imply that this is somehow game breaking. If you can buy +4 Holyswords, then the fact that 8th level characters can just go get 80,000 gp in cash is probably a big deal. But if you limit purchases to much more modest trinkets - that huge pile of gold just doesn't matter. 3rd edition attempted to enforce an Everquest like system under which players would bean count for their entire lives - but that's simply not enforcable in D&D. It never has been, it never will be. There is no consistant way to limit character wealth as long as the environment is supposed to be realistic and immersive in any way. If some character wants to bathe in money you should probably just let him - it's more harmful to good storytelling to have 3rd edition style "Dragon Hordes" with enough gold to fit in a five gallon jug (which is, btw, thirtynine thousand gp, despite the fact that I could literally lose it in my refrigerator) than it is to scrap the "wealth by level" indicators. -Frank [/QUOTE]
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