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<blockquote data-quote="Hunter" data-source="post: 1191962" data-attributes="member: 14845"><p>Your player sounds very innovative and imaginative with his tactics. One should not penalize a player only because he takes advantage of the rules and maximizes his ingenuity.</p><p>A possible way to counter him is perhaps indirectly.</p><p>Get into the role playing based on his actions. One suggestion would be for your NPC Thieves Guild and/or Town Guard or possibly a NPC character party hired by robbed merchants to find and capture( not kill him. They want to divulge his secrets. To find out how he does it). </p><p>Enable the character to see (or just role play act out the reaction/actions/decisions in front of your players)the reactions of the victims and NPCs affected as they are robbed and as they track down his trail. (Possibly from his stolen goods).</p><p>Also the underworld talks amongst each other and he may have left something ( a clue) or talked with someone (who may know a clue). Thus they begin to try to track him down. As they do you will find your player getting much satisfaction and enjoyment watching the NPCs trip over themselves or just miss him as he narrowly escapes with the goods!</p><p></p><p> When the trail begins to run dry and the NPCs seem stuck, not knowing what else to try, I think you will find your player (who is enjoying himself immensely watching these people follow/chase/fail) make more daring burglaries/thefts in order to challenge himself (as a player) and keep the chase alive.</p><p></p><p>This will not only enrich your game with an ongoing storyline but as it escalates you may find your player not minding actually getting caught!!!!! (When he is finally apprehended).</p><p></p><p>You may find him getting into the story and role playing his suffering as he is brought into chains-lol!! And pilloried!</p><p>Ah, what jest! What fun! </p><p></p><p>He could even be interviewed/interrogated in order to glean his secrets in prison. You could have great role playing with this as he tries to escape. Possibly even enamouring a young attractive NPC (whether she is a fellow thief/town guard/ noble lady he robbed-the whole victim/lover storyline with connections to see prisoners.</p><p></p><p>I have often witnessed quiet players start a game of D&D not fully understanding the art of role playing but well acquainted with the rules. Once they move about (so to speak) in the campaign and start succeeding with their skills/abilities I have seen them change suddenly and begin to talk and role play with the various inhabitants of one's locale, city, town, dungeon whatever. Suddenly they are captivated!</p><p></p><p>I believe it is very important not to oppose the player by matching intellects. Like chess or whatever.</p><p>As DM you have godlike abilities so it is far from even.</p><p>He is reacting in your world. If you wish to control his actions react to them but don't suddenly create something that will instantly stop his innovative burglaries.</p><p></p><p>He is a player to be coveted and groomed for higher levels of game...</p><p></p><p>~H</p></blockquote><p></p>
[QUOTE="Hunter, post: 1191962, member: 14845"] Your player sounds very innovative and imaginative with his tactics. One should not penalize a player only because he takes advantage of the rules and maximizes his ingenuity. A possible way to counter him is perhaps indirectly. Get into the role playing based on his actions. One suggestion would be for your NPC Thieves Guild and/or Town Guard or possibly a NPC character party hired by robbed merchants to find and capture( not kill him. They want to divulge his secrets. To find out how he does it). Enable the character to see (or just role play act out the reaction/actions/decisions in front of your players)the reactions of the victims and NPCs affected as they are robbed and as they track down his trail. (Possibly from his stolen goods). Also the underworld talks amongst each other and he may have left something ( a clue) or talked with someone (who may know a clue). Thus they begin to try to track him down. As they do you will find your player getting much satisfaction and enjoyment watching the NPCs trip over themselves or just miss him as he narrowly escapes with the goods! When the trail begins to run dry and the NPCs seem stuck, not knowing what else to try, I think you will find your player (who is enjoying himself immensely watching these people follow/chase/fail) make more daring burglaries/thefts in order to challenge himself (as a player) and keep the chase alive. This will not only enrich your game with an ongoing storyline but as it escalates you may find your player not minding actually getting caught!!!!! (When he is finally apprehended). You may find him getting into the story and role playing his suffering as he is brought into chains-lol!! And pilloried! Ah, what jest! What fun! He could even be interviewed/interrogated in order to glean his secrets in prison. You could have great role playing with this as he tries to escape. Possibly even enamouring a young attractive NPC (whether she is a fellow thief/town guard/ noble lady he robbed-the whole victim/lover storyline with connections to see prisoners. I have often witnessed quiet players start a game of D&D not fully understanding the art of role playing but well acquainted with the rules. Once they move about (so to speak) in the campaign and start succeeding with their skills/abilities I have seen them change suddenly and begin to talk and role play with the various inhabitants of one's locale, city, town, dungeon whatever. Suddenly they are captivated! I believe it is very important not to oppose the player by matching intellects. Like chess or whatever. As DM you have godlike abilities so it is far from even. He is reacting in your world. If you wish to control his actions react to them but don't suddenly create something that will instantly stop his innovative burglaries. He is a player to be coveted and groomed for higher levels of game... ~H [/QUOTE]
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