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<blockquote data-quote="ARandomGod" data-source="post: 1702713" data-attributes="member: 17296"><p>Well, whether or not HE encouraged the others to RP their reactions, YOU should. But then, if they're really not noticing, IE if he's really getting the items... well, I suggest a compromise. Sometimes the PC's really ARE easier pickings than NPC's. And skimming from the top really IS a valid view of a thief's perks in the game. </p><p></p><p>Especially if they really are allowing this "I must perform rights" or "I will be the one to slit their throats" behavior. Why would they continue to leave unlooted bodied unattended unless they approved of the action? Eventually they've got to (in character) wise up and start making spot checks... looting themselves, etc.</p><p></p><p>Another solition is to have the characters take a public inventory of all items in the group before and after a campaign, then let everyone grab whatever. Then the GM can roll each time to see what items the looter manages to conceal. Etc. (Roll in secret, of course) The properly roleplayed character/group can suggest this in character without making overtly suspicious noises towards any character. "Just to be fair" "To compensate for items expended or lost in the adventure" Etcetera. </p><p></p><p>You could have a group that will "pool their resources"... then the looter has to either share the items he has to join that group, or leave items he doesn't want to share behind.</p><p></p><p>Perhaps better for role play would be to just have the GM (Or you as a GM) be certain that the other characters get items that cannot be skimmed by the thief. Make the treasure more visible. While allowing the thief to loot some unseen as well. Have some items already on the character get better spontaniously rather than being improved through other methods (something that cannot be looted!) Thereby allowing everyone to have their brand of fun. Why deny him the right to sneak some gold and a few rings and amulets? Just don't have those items be magical unless you either 1) Before the NPC dies the good items become seen and obvious to the other characters, so that they will know that it was there, removing it from the catagory of "valid loot". </p><p>2) Intend that looter to be the recipient of said loot. </p><p></p><p>Give the other characters better deals on item creation or lucky better magic items when splitting up loot, thereby evening out the share without forcing his character to share in a manner that would be out of character for him.</p><p></p><p>Or, of course, the party can get fed up and boot him or kill him.</p><p></p><p></p><p>Or better, have him loot an invaluable magical artifact that is jealous of other items or valuables. The more valuable/useful the more jealous the artifact is. That artifact will occasionally make possession attempts to divest the character of other items. Make the first of these rolls in secret, so that he has to figure out where the items are dissapearing to.</p><p></p><p>That way he can uncharacteristically "give" items to other players, and wonder how they got it later. Or he could spontaniously loose or break items. That could add an interesting dimension to the game. </p><p></p><p>However you choose to do it (or have it done), I suggest that you try to even out the total party treasure somehow, and still allow him to be a skimmer, as that's what makes him happy. Either you (when you GM) or the GM should be able to do that without too much difficulty.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1702713, member: 17296"] Well, whether or not HE encouraged the others to RP their reactions, YOU should. But then, if they're really not noticing, IE if he's really getting the items... well, I suggest a compromise. Sometimes the PC's really ARE easier pickings than NPC's. And skimming from the top really IS a valid view of a thief's perks in the game. Especially if they really are allowing this "I must perform rights" or "I will be the one to slit their throats" behavior. Why would they continue to leave unlooted bodied unattended unless they approved of the action? Eventually they've got to (in character) wise up and start making spot checks... looting themselves, etc. Another solition is to have the characters take a public inventory of all items in the group before and after a campaign, then let everyone grab whatever. Then the GM can roll each time to see what items the looter manages to conceal. Etc. (Roll in secret, of course) The properly roleplayed character/group can suggest this in character without making overtly suspicious noises towards any character. "Just to be fair" "To compensate for items expended or lost in the adventure" Etcetera. You could have a group that will "pool their resources"... then the looter has to either share the items he has to join that group, or leave items he doesn't want to share behind. Perhaps better for role play would be to just have the GM (Or you as a GM) be certain that the other characters get items that cannot be skimmed by the thief. Make the treasure more visible. While allowing the thief to loot some unseen as well. Have some items already on the character get better spontaniously rather than being improved through other methods (something that cannot be looted!) Thereby allowing everyone to have their brand of fun. Why deny him the right to sneak some gold and a few rings and amulets? Just don't have those items be magical unless you either 1) Before the NPC dies the good items become seen and obvious to the other characters, so that they will know that it was there, removing it from the catagory of "valid loot". 2) Intend that looter to be the recipient of said loot. Give the other characters better deals on item creation or lucky better magic items when splitting up loot, thereby evening out the share without forcing his character to share in a manner that would be out of character for him. Or, of course, the party can get fed up and boot him or kill him. Or better, have him loot an invaluable magical artifact that is jealous of other items or valuables. The more valuable/useful the more jealous the artifact is. That artifact will occasionally make possession attempts to divest the character of other items. Make the first of these rolls in secret, so that he has to figure out where the items are dissapearing to. That way he can uncharacteristically "give" items to other players, and wonder how they got it later. Or he could spontaniously loose or break items. That could add an interesting dimension to the game. However you choose to do it (or have it done), I suggest that you try to even out the total party treasure somehow, and still allow him to be a skimmer, as that's what makes him happy. Either you (when you GM) or the GM should be able to do that without too much difficulty. [/QUOTE]
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