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Stealth 4 Dummies
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<blockquote data-quote="Spatula" data-source="post: 4666279" data-attributes="member: 2198"><p>Well, Chameleon can only be used on others' turns, and only when the trigger conditions occur. Namely, you have to be (a) hidden, and (b) lose cover/concealment, which would normally make you visible.</p><p></p><p>So, say a female rogue is hidden around a corner. A male orc moves past the corner, revealing the rogue to him. The rogue uses Chamleon as an interrupt, succeeds at the Stealth check, and remains hidden until the end of her next turn. The orc stays put. On the rogue's turn, she can:</p><p></p><p>* Stay put. Chameleon runs out at the end of her turn, revealing her to the orc.</p><p>* Attack the orc. She'll have CA but the orc will then know where she is, obviously.</p><p>* Keep hiding. In order stay hidden, she'll need cover or concealment, which she currently does not have ("Remaining Hidden: Keep Out of Sight"). So she'll have to move to where the orc can't see her, making a Stealth check, possibly with speed penalties.</p><p></p><p>Shadow Stride allows you to move from cover to cover across open ground while remaining hidden, as long as you can cover the open space with one move action.</p><p></p><p>Assuming you're talking about Chameleon: as pointed out upthread, you can't use interrupts on your turn. Chameleon is protection against being revealed when an enemy's actions would make you visible.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4666279, member: 2198"] Well, Chameleon can only be used on others' turns, and only when the trigger conditions occur. Namely, you have to be (a) hidden, and (b) lose cover/concealment, which would normally make you visible. So, say a female rogue is hidden around a corner. A male orc moves past the corner, revealing the rogue to him. The rogue uses Chamleon as an interrupt, succeeds at the Stealth check, and remains hidden until the end of her next turn. The orc stays put. On the rogue's turn, she can: * Stay put. Chameleon runs out at the end of her turn, revealing her to the orc. * Attack the orc. She'll have CA but the orc will then know where she is, obviously. * Keep hiding. In order stay hidden, she'll need cover or concealment, which she currently does not have ("Remaining Hidden: Keep Out of Sight"). So she'll have to move to where the orc can't see her, making a Stealth check, possibly with speed penalties. Shadow Stride allows you to move from cover to cover across open ground while remaining hidden, as long as you can cover the open space with one move action. Assuming you're talking about Chameleon: as pointed out upthread, you can't use interrupts on your turn. Chameleon is protection against being revealed when an enemy's actions would make you visible. [/QUOTE]
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