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Stealth 4 Dummies
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<blockquote data-quote="MyISPHatesENWorld" data-source="post: 4682465" data-attributes="member: 65684"><p>There is also a DM component. The Cover section of the DMG encourages winging it. Some DMs give more latitude, even within the area for which there are specific rules to call upon (corner to corner angles). Some things, such as anything relating to objects that confer cover/concealment from the ground up, are a judgement call regardless, as there are no formal rules for crouching or kneeling, or vision based upon the height of a creature in relation to elevation of an object. </p><p></p><p>And, there are two readings of Fleeting Ghost, as described in a customer service response posted on the giantitp forums (copied at the end of the post. If you use the reading that it allows you to make a stealth check as part of the power, functionally allowing you to hide in areas of cover and/or concealment, you'll hide a little more often and in more places.</p><p></p><p>Despite the assertion of the person asking the question, it doesn't negate the usefulness of Shadow Stride. Every game I've played or run used the reading that Fleeting Ghost allows you to make a check and it hasn't broken anything. It serves a gateway for using the other powers, as they require you to already be hidden. </p><p></p><p>Fleeting Ghost is the hide power, Chameleon is the stay hidden power and Shadow Stride is the sneak power. When you use the reading of Fleeting Ghost that it allows a check, you only avoid the penalty for movement on the check provided by the power, not a check you have to make because you moved more than 5 squares while hidden. So:</p><p></p><p>Fleeting Ghost: Hide, no penalty on check, can hide in cover/concealment.</p><p>Chameleon: Can remain hidden with no cover/concealment.</p><p>Shadow Stride: Sneak (move while hidden), no penalty on check, can sneak without any cover/concealment along path.</p><p></p><p>There is an exception with all three, the cover/concealment rather than superior cover/total concealment from Fleeting Ghost isn't out of line with the no cover/concealment exception of the other two. A rogue that wants to be stealthy will take all three.</p><p></p><p>The customer service response(s) - note that by the timing of the thread, the first responce was prior to the Stealth errata, while the two later responses were post-errata:</p></blockquote><p></p>
[QUOTE="MyISPHatesENWorld, post: 4682465, member: 65684"] There is also a DM component. The Cover section of the DMG encourages winging it. Some DMs give more latitude, even within the area for which there are specific rules to call upon (corner to corner angles). Some things, such as anything relating to objects that confer cover/concealment from the ground up, are a judgement call regardless, as there are no formal rules for crouching or kneeling, or vision based upon the height of a creature in relation to elevation of an object. And, there are two readings of Fleeting Ghost, as described in a customer service response posted on the giantitp forums (copied at the end of the post. If you use the reading that it allows you to make a stealth check as part of the power, functionally allowing you to hide in areas of cover and/or concealment, you'll hide a little more often and in more places. Despite the assertion of the person asking the question, it doesn't negate the usefulness of Shadow Stride. Every game I've played or run used the reading that Fleeting Ghost allows you to make a check and it hasn't broken anything. It serves a gateway for using the other powers, as they require you to already be hidden. Fleeting Ghost is the hide power, Chameleon is the stay hidden power and Shadow Stride is the sneak power. When you use the reading of Fleeting Ghost that it allows a check, you only avoid the penalty for movement on the check provided by the power, not a check you have to make because you moved more than 5 squares while hidden. So: Fleeting Ghost: Hide, no penalty on check, can hide in cover/concealment. Chameleon: Can remain hidden with no cover/concealment. Shadow Stride: Sneak (move while hidden), no penalty on check, can sneak without any cover/concealment along path. There is an exception with all three, the cover/concealment rather than superior cover/total concealment from Fleeting Ghost isn't out of line with the no cover/concealment exception of the other two. A rogue that wants to be stealthy will take all three. The customer service response(s) - note that by the timing of the thread, the first responce was prior to the Stealth errata, while the two later responses were post-errata: [/QUOTE]
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