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Stealth 4 Dummies
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4683508" data-attributes="member: 82106"><p>Sure, it looks like the correct way to do it. There are a couple of things to note however. First is the question "how does the rogue know the monster is there?" This is kind of an odd issue in that if you don't have line of sight to an enemy, yet they are not hiding, then what do you know about them? Going by the (Errataized) box on pp281 you can make a perception check minor action to determine the location of the goblin. Presumably the errata on this section is intended to mean that check is unopposed (since the goblin isn't hiding) but that leaves the not entirely answered question of the DC for this roll...</p><p></p><p>My answer has been to simply assume any prudent monster that knows there are enemies in the area or otherwise wouldn't advertise itself will be essentially 'taking 10' on a stealth check.</p><p></p><p>The second consideration of course is that while the rogue can now dodge back around the corner and hide, it won't actually do him a lot of good. The goblin knows he's there. All it has to do is basically the same thing the rogue just did, move so that the wall doesn't block line of sight. It won't have combat advantage of course, but it can move up and attack, assuming the rogue is within its movement range.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4683508, member: 82106"] Sure, it looks like the correct way to do it. There are a couple of things to note however. First is the question "how does the rogue know the monster is there?" This is kind of an odd issue in that if you don't have line of sight to an enemy, yet they are not hiding, then what do you know about them? Going by the (Errataized) box on pp281 you can make a perception check minor action to determine the location of the goblin. Presumably the errata on this section is intended to mean that check is unopposed (since the goblin isn't hiding) but that leaves the not entirely answered question of the DC for this roll... My answer has been to simply assume any prudent monster that knows there are enemies in the area or otherwise wouldn't advertise itself will be essentially 'taking 10' on a stealth check. The second consideration of course is that while the rogue can now dodge back around the corner and hide, it won't actually do him a lot of good. The goblin knows he's there. All it has to do is basically the same thing the rogue just did, move so that the wall doesn't block line of sight. It won't have combat advantage of course, but it can move up and attack, assuming the rogue is within its movement range. [/QUOTE]
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