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Stealth 4 Dummies
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<blockquote data-quote="Skallgrim" data-source="post: 4684638" data-attributes="member: 79271"><p>I think that the name "Chameleon" throws most people off. </p><p></p><p>Note that you don't need cover or concealment to hide from enemies which aren't alert or expecting you. </p><p></p><p>Now think of Chameleon as kind of working like that.</p><p></p><p>You are hiding, and edging around and looking for a good goblin to shoot. Suddenly, a bugbear comes right around the corner and is heading towards you!</p><p></p><p>Now, you use "Chameleon". You freeze, crouched low to the ground. This isn't your regular stealth check, where you move slowly and quietly. You freeze every movement of your body, holding your breath and willing the bugbear not to notice.</p><p></p><p>He walks right by you, to your relief, and his chagrin, when you backstab him.</p><p></p><p>Once I had that cinematic image in my mind, it was easier for me to use and explain Chameleon to my players. The rogue uses stealth to hide. Normally, when someone "breaks" the conditions for hiding, the gig is up and the rogue is spotted. Some rogues, however, have brass balls and nerves of steel. They can just freeze and hide in plain sight (not that power). Those rogues have Chameleon.</p><p></p><p>In effect, Chameleon allows the rogue, on a sucessful roll, to ignore the restrictions on Hiding which require cover or concealment. The interrupt is there because the Rogue can't simply will himself invisible. He has to have been in a good place to hide first, and then "freezes" to remain hidden.</p></blockquote><p></p>
[QUOTE="Skallgrim, post: 4684638, member: 79271"] I think that the name "Chameleon" throws most people off. Note that you don't need cover or concealment to hide from enemies which aren't alert or expecting you. Now think of Chameleon as kind of working like that. You are hiding, and edging around and looking for a good goblin to shoot. Suddenly, a bugbear comes right around the corner and is heading towards you! Now, you use "Chameleon". You freeze, crouched low to the ground. This isn't your regular stealth check, where you move slowly and quietly. You freeze every movement of your body, holding your breath and willing the bugbear not to notice. He walks right by you, to your relief, and his chagrin, when you backstab him. Once I had that cinematic image in my mind, it was easier for me to use and explain Chameleon to my players. The rogue uses stealth to hide. Normally, when someone "breaks" the conditions for hiding, the gig is up and the rogue is spotted. Some rogues, however, have brass balls and nerves of steel. They can just freeze and hide in plain sight (not that power). Those rogues have Chameleon. In effect, Chameleon allows the rogue, on a sucessful roll, to ignore the restrictions on Hiding which require cover or concealment. The interrupt is there because the Rogue can't simply will himself invisible. He has to have been in a good place to hide first, and then "freezes" to remain hidden. [/QUOTE]
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