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Stealth 4 Dummies
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<blockquote data-quote="MyISPHatesENWorld" data-source="post: 4689616" data-attributes="member: 65684"><p>Yes.</p><p></p><p></p><p></p><p>Yes. Going strictly by the wording of the power and the wording of Keeping Still, Fleeting Ghost would only apply when hiding. You could be hidden and use Fleeting Ghost. It results in a roll to remain hidden (-5 for moving more than 2 squares) and another roll to hide (no penalty for moving up to your speed). So you could, move unnoticed at -5 and hide with a more difficult to beat stealth roll, or be noticed on your path due to a bad roll then hide successfully at your destination, or move the distance hidden, then give yourself away trying to hide a little better at your destination. </p><p></p><p></p><p>I'm stating that based upon the rules as written and the responses from WotC, that it definitely obviates the penalty for movement when hiding and may create an exception to the need for superior cover/total concealment to become hidden. </p><p></p><p></p><p></p><p></p><p>It isn't being dense, just looking for an answer and the answer is, there is no answer, which is frustrating.</p><p></p><p></p><p>Welcome to my world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I've been playing primarily thief/assasin/rogue characters for over a quarter century. I'd spend a lot less time discussing Stealth on this forum if it weren't for the characters I like to play (and that as a DM, I like the characters moving around the map rather than clumping in a corner, and stealth facilitates that). The unfortunate problem is that in regard to Fleeting Ghost the unambiguous answer is that there isn't an official answer, so DM call. </p><p></p><p></p><p>Yep, as written, if it doesn't effectively create an exception allowing you to hide in cover/concealment, it doesn't do a whole lot.</p></blockquote><p></p>
[QUOTE="MyISPHatesENWorld, post: 4689616, member: 65684"] Yes. Yes. Going strictly by the wording of the power and the wording of Keeping Still, Fleeting Ghost would only apply when hiding. You could be hidden and use Fleeting Ghost. It results in a roll to remain hidden (-5 for moving more than 2 squares) and another roll to hide (no penalty for moving up to your speed). So you could, move unnoticed at -5 and hide with a more difficult to beat stealth roll, or be noticed on your path due to a bad roll then hide successfully at your destination, or move the distance hidden, then give yourself away trying to hide a little better at your destination. I'm stating that based upon the rules as written and the responses from WotC, that it definitely obviates the penalty for movement when hiding and may create an exception to the need for superior cover/total concealment to become hidden. It isn't being dense, just looking for an answer and the answer is, there is no answer, which is frustrating. Welcome to my world. :) I've been playing primarily thief/assasin/rogue characters for over a quarter century. I'd spend a lot less time discussing Stealth on this forum if it weren't for the characters I like to play (and that as a DM, I like the characters moving around the map rather than clumping in a corner, and stealth facilitates that). The unfortunate problem is that in regard to Fleeting Ghost the unambiguous answer is that there isn't an official answer, so DM call. Yep, as written, if it doesn't effectively create an exception allowing you to hide in cover/concealment, it doesn't do a whole lot. [/QUOTE]
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