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<blockquote data-quote="AbdulAlhazred" data-source="post: 4690459" data-attributes="member: 82106"><p>Then why doesn't it say so in any explicit way? I can't say definitively what the rules writer INTENDED by what was written, but it OBVIOUSLY is unclear if reasonable people can differ on their interpretations. I'm just offering an interpretation which is consistent with the wording of the power. Yours doesn't seem unreasonable either, but I will argue later that it might cause problems...</p><p></p><p></p><p></p><p>No, because he is ALREADY HIDDEN when he uses this power and gets to concealment of any kind. Admittedly you might argue that requires the inverse of the "hidden only expires at the end of an action that breaks it" errata, but I can certainly reasonably interpret it that way, IE the power DOES make you hidden, thus if you ARE hidden and you ARE concealed at the end of your move, thus you maintain your hidden state.</p><p></p><p></p><p></p><p></p><p>Sure, using one of those powers, I never argued that wasn't true. I was only arguing on the basis of ordinary ability. There are powers that let you violate pretty much every rule in the game.</p><p></p><p></p><p></p><p></p><p>There are all kinds of reasons. The most basic one would be that he wants to use an attack that has a range that he wouldn't otherwise be able to use, or that would suffer a long range penalty. Or maybe he just wants to be in that position for other tactical reasons.</p><p></p><p></p><p></p><p></p><p>Explain. I know of no rule that lets you sneak up in plain sight, except the DM discretion which is allowed BEFORE combat starts and only if the enemy is 'distracted'. Other than that if you can suggest a way, not expending some other power or magic item, etc by which your rogue can approach my orc who's standing in a lit area not adjacent to cover by RAW and remaining hidden I'm all ears, because AFAIK there is no such rule.</p><p></p><p></p><p></p><p></p><p></p><p>Yes, if you have concealment or there is no line of sight from the monster to a square DIRECTLY next to the monster. Otherwise I know of NO such rule! Deft Strike would do that, but again it is a power exception to a rule that is otherwise absolute AFAIK.</p><p></p><p></p><p></p><p>SHOW ME THIS RULE that allows that to happen!!! I agree that DMs can certainly be liberal with their use of the DM discretion clause or just whatever rulings they want to make, but once combat is joined I am entirely void of any knowledge of a way, short of magic or a power use by which a rogue could sneak around the battle, unless you have concealing terrain all over the place, and even then it is dicey. I'm not arguing you cannot get CA by flanking without too much trouble, but that is a whole other kettle of fish. I really do invite someone to describe this way rogues can hide constantly in battle, but I just don't see it. Honestly I think it is a matter of how I say something and how you interpret it, which is fine, but I am only commenting on the possibility of hiding in combat when I made that remark.</p><p></p><p></p><p></p><p></p><p>I meant that by your interpretation of Fleeting Shadow the rogue can simply end his movement in plain sight and become hidden there, and then he would STAY hidden as long as he didn't violate the rules for staying hidden, aside from the concealment requirement (which we would have to assume Fleeting Shadow obviates for how long? Potentially the entire encounter). </p><p></p><p>Another question about your interpretation of Fleeting Ghost is this. If it allows you to remain hidden without concealment then the following is legal:</p><p></p><p>Move right up next to a monster, with no concealment, roll a stealth roll, you are now hidden, immediately attack the monster with CA. Given that Fleeting Ghost is an at-will power, this seems like a pretty large, even huge, benefit. I just want to see a clear errata or CS response on that before I take that to be clearly the intent because it essentially might as well just be a rule that rogues get CA on 100% of their attacks. What player would EVER consider not taking this power? It does not seem in line with the rest of the powers.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4690459, member: 82106"] Then why doesn't it say so in any explicit way? I can't say definitively what the rules writer INTENDED by what was written, but it OBVIOUSLY is unclear if reasonable people can differ on their interpretations. I'm just offering an interpretation which is consistent with the wording of the power. Yours doesn't seem unreasonable either, but I will argue later that it might cause problems... No, because he is ALREADY HIDDEN when he uses this power and gets to concealment of any kind. Admittedly you might argue that requires the inverse of the "hidden only expires at the end of an action that breaks it" errata, but I can certainly reasonably interpret it that way, IE the power DOES make you hidden, thus if you ARE hidden and you ARE concealed at the end of your move, thus you maintain your hidden state. Sure, using one of those powers, I never argued that wasn't true. I was only arguing on the basis of ordinary ability. There are powers that let you violate pretty much every rule in the game. There are all kinds of reasons. The most basic one would be that he wants to use an attack that has a range that he wouldn't otherwise be able to use, or that would suffer a long range penalty. Or maybe he just wants to be in that position for other tactical reasons. Explain. I know of no rule that lets you sneak up in plain sight, except the DM discretion which is allowed BEFORE combat starts and only if the enemy is 'distracted'. Other than that if you can suggest a way, not expending some other power or magic item, etc by which your rogue can approach my orc who's standing in a lit area not adjacent to cover by RAW and remaining hidden I'm all ears, because AFAIK there is no such rule. Yes, if you have concealment or there is no line of sight from the monster to a square DIRECTLY next to the monster. Otherwise I know of NO such rule! Deft Strike would do that, but again it is a power exception to a rule that is otherwise absolute AFAIK. SHOW ME THIS RULE that allows that to happen!!! I agree that DMs can certainly be liberal with their use of the DM discretion clause or just whatever rulings they want to make, but once combat is joined I am entirely void of any knowledge of a way, short of magic or a power use by which a rogue could sneak around the battle, unless you have concealing terrain all over the place, and even then it is dicey. I'm not arguing you cannot get CA by flanking without too much trouble, but that is a whole other kettle of fish. I really do invite someone to describe this way rogues can hide constantly in battle, but I just don't see it. Honestly I think it is a matter of how I say something and how you interpret it, which is fine, but I am only commenting on the possibility of hiding in combat when I made that remark. I meant that by your interpretation of Fleeting Shadow the rogue can simply end his movement in plain sight and become hidden there, and then he would STAY hidden as long as he didn't violate the rules for staying hidden, aside from the concealment requirement (which we would have to assume Fleeting Shadow obviates for how long? Potentially the entire encounter). Another question about your interpretation of Fleeting Ghost is this. If it allows you to remain hidden without concealment then the following is legal: Move right up next to a monster, with no concealment, roll a stealth roll, you are now hidden, immediately attack the monster with CA. Given that Fleeting Ghost is an at-will power, this seems like a pretty large, even huge, benefit. I just want to see a clear errata or CS response on that before I take that to be clearly the intent because it essentially might as well just be a rule that rogues get CA on 100% of their attacks. What player would EVER consider not taking this power? It does not seem in line with the rest of the powers. [/QUOTE]
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