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Stealth 4 Dummies
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4691169" data-attributes="member: 82106"><p>No, I fully understand how Deft Strike works. It just seems like from the way MyISPHatesENWorld (commiserations on that BTW <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> was talking that there is some way to sneak up in plain site by the basic Stealth mechanics. Certainly Deft Strike can often give you an attack opportunity. Even without using Deft Strike you can always attack from a hidden position with CA. </p><p></p><p>I agree that the interpretation of Fleeting Ghost is what is at issue. I'm just arguing that interpreting it to mean you can hide without the normal restrictions is a bit of a super power since basically it then amounts to "Roll a hide roll on any attack and if you succeed you have CA for the attack". I just think that level of benefit for a Level 2 at-will utility power is out of line with other powers since the average net result is you get +1d6 damage and +1 to hit on every single attack you make. Not to mention that all the concealment restrictions on stealth become moot. Why, if this is the correct interpretation would a rogue even CARE about terrain at all WRT hiding? Seems to me to take a whole element of tactics out of the game. So I am just pretty skeptical that it is THAT powerful. Instead I would think it doesn't lift the concealment requirement or other requirements for staying hidden, and thus it is still a GOOD power, but only applicable within the framework of existing terrain.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4691169, member: 82106"] No, I fully understand how Deft Strike works. It just seems like from the way MyISPHatesENWorld (commiserations on that BTW ;) was talking that there is some way to sneak up in plain site by the basic Stealth mechanics. Certainly Deft Strike can often give you an attack opportunity. Even without using Deft Strike you can always attack from a hidden position with CA. I agree that the interpretation of Fleeting Ghost is what is at issue. I'm just arguing that interpreting it to mean you can hide without the normal restrictions is a bit of a super power since basically it then amounts to "Roll a hide roll on any attack and if you succeed you have CA for the attack". I just think that level of benefit for a Level 2 at-will utility power is out of line with other powers since the average net result is you get +1d6 damage and +1 to hit on every single attack you make. Not to mention that all the concealment restrictions on stealth become moot. Why, if this is the correct interpretation would a rogue even CARE about terrain at all WRT hiding? Seems to me to take a whole element of tactics out of the game. So I am just pretty skeptical that it is THAT powerful. Instead I would think it doesn't lift the concealment requirement or other requirements for staying hidden, and thus it is still a GOOD power, but only applicable within the framework of existing terrain. [/QUOTE]
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