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Community
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*Pathfinder & Starfinder
Stealth and Superior Cover: sniping from behind the doorframe
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<blockquote data-quote="mneme" data-source="post: 5596290" data-attributes="member: 59248"><p>Actually, I see no chapter nor verse for being able to become hidden without moving. The current Stealth entry reads:</p><p><strong><img src="http://www.wizards.com/dndinsider/compendium/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> Action</strong>: The check is usually at the end of a move action, but it can be at the end of any of the creature’s actions that involve the creature moving.</p><p></p><p>So move action = irrelevant. What's important is that they move.</p><p></p><p>Most ranged rogues I've seen that like to hide just use Deft Strike. But there's no reason they couldn't dart from one side of the doorway to another, -without- penalty. Or stand up/drop prone, if you allow it.</p><p></p><p>Also, I see no reason for the -2/-5. The point of the sneak attack from being hidden isn't that the enemy doesn't expect the attack, but that they can't see well enough to defend normally against it. Hell, I'd generally rule that an enemy needs to make a perception check (per attack) to figure out where the arrow came from if someone's sniping like this; by the rules, they instantly know, but frankly that's a little silly if they hide again immediately. </p><p></p><p>The way you best punish sniping isn't adding arbitrary penalties, but adjusting monster tactics. The party's already at a disadvantage by having one fewer body to absorb damage -- in most fights, the rogue will take no damage, but it becomes easier and more tempting to focus monster fire on another of his allies. However, a good changeup is for monsters to figure out where the horribly damaging arrows are coming from and charge through the doorway (optional: close the door behind it and spike it before trying to give the rogue a new "swiss cheese" theme for his armor) to corner the now cover-less, concealment-less rogue. </p><p></p><p>Or, if the room has a door with a bolt/bar, to close the door and bar it.</p></blockquote><p></p>
[QUOTE="mneme, post: 5596290, member: 59248"] Actually, I see no chapter nor verse for being able to become hidden without moving. The current Stealth entry reads: [B][IMG]http://www.wizards.com/dndinsider/compendium/images/bullet.gif[/IMG] Action[/B]: The check is usually at the end of a move action, but it can be at the end of any of the creature’s actions that involve the creature moving. So move action = irrelevant. What's important is that they move. Most ranged rogues I've seen that like to hide just use Deft Strike. But there's no reason they couldn't dart from one side of the doorway to another, -without- penalty. Or stand up/drop prone, if you allow it. Also, I see no reason for the -2/-5. The point of the sneak attack from being hidden isn't that the enemy doesn't expect the attack, but that they can't see well enough to defend normally against it. Hell, I'd generally rule that an enemy needs to make a perception check (per attack) to figure out where the arrow came from if someone's sniping like this; by the rules, they instantly know, but frankly that's a little silly if they hide again immediately. The way you best punish sniping isn't adding arbitrary penalties, but adjusting monster tactics. The party's already at a disadvantage by having one fewer body to absorb damage -- in most fights, the rogue will take no damage, but it becomes easier and more tempting to focus monster fire on another of his allies. However, a good changeup is for monsters to figure out where the horribly damaging arrows are coming from and charge through the doorway (optional: close the door behind it and spike it before trying to give the rogue a new "swiss cheese" theme for his armor) to corner the now cover-less, concealment-less rogue. Or, if the room has a door with a bolt/bar, to close the door and bar it. [/QUOTE]
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Stealth and Superior Cover: sniping from behind the doorframe
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