Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth and Superior Cover: sniping from behind the doorframe
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Skyscraper" data-source="post: 5596433" data-attributes="member: 48518"><p>Thanks for the replies.</p><p></p><p></p><p></p><p>Isn't "the check is usually at the end of a move action" meant that hiding requires a move action? The rest says "BUT it can be ...." so to me the rule is: it's at the end of a move action, but may also be at the end of another action that involves moving. Contrary to you, I see moving as an option, but the move action as the main criterion.</p><p></p><p></p><p></p><p>Deft strike works, of course.</p><p></p><p>As for dropping prone and standing up, I'd rather just rule that the move action is spent hiding, without moving away from the square, which may be interpreted as ducking behind the wall, etc...</p><p></p><p>I'm not trying to punish anyone here. I'm really not in the DM vs player mentality. I thrive in a cooperative storytelling mode and that's what I work to achieve during battle scenes. I don't mind if my monsters die and I have no problem challenging the players sufficiently. Well, glad this is settled <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Arbitrary penalties and bonuses are frequent in my games. Someone trying to hide will often benefit from a bonus or suffer a penalty. Is he far from the viewer? Is there noise in the room? Is the viewer distracted? Or is the rogue hiding at the same place as he was the last round? I don't see this as penalizing the rogue, I see this as applying a modifier depending on how well the rogue is planning things out. I usually give bonuses for any plan that is not unreasonable, i.e. my threshold is pretty low and the idea is to encourage the players to come up with inventive ways of interacting with the environment. I think the players like this way of DMing, it gives them a sense that their decisions are important tactically, in addition to what the powers do.</p><p></p><p>Don't you apply positive or negative modifiers to stealth or other skill checks? (Or other rolls generally? Fighting from high ground, etc...) I play hide-and-seak with my two young boys, and the youngest (3 years old) likes to go back to hiding at the same place all the time. Can't say that he's really hard to find when he does so. Assuming your accept circumstantial modifiers for stealth checks in your game, don't you think that hiding at the same place would warrant a penalty?</p><p></p><p>This being said, I like your thought about the enemy not even knowing where the attack comes from, i.e. the rogue not really revealing himself, if he hides immediately after the attack. That's a cool cinematic for a battle.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5596433, member: 48518"] Thanks for the replies. Isn't "the check is usually at the end of a move action" meant that hiding requires a move action? The rest says "BUT it can be ...." so to me the rule is: it's at the end of a move action, but may also be at the end of another action that involves moving. Contrary to you, I see moving as an option, but the move action as the main criterion. Deft strike works, of course. As for dropping prone and standing up, I'd rather just rule that the move action is spent hiding, without moving away from the square, which may be interpreted as ducking behind the wall, etc... I'm not trying to punish anyone here. I'm really not in the DM vs player mentality. I thrive in a cooperative storytelling mode and that's what I work to achieve during battle scenes. I don't mind if my monsters die and I have no problem challenging the players sufficiently. Well, glad this is settled ;) Arbitrary penalties and bonuses are frequent in my games. Someone trying to hide will often benefit from a bonus or suffer a penalty. Is he far from the viewer? Is there noise in the room? Is the viewer distracted? Or is the rogue hiding at the same place as he was the last round? I don't see this as penalizing the rogue, I see this as applying a modifier depending on how well the rogue is planning things out. I usually give bonuses for any plan that is not unreasonable, i.e. my threshold is pretty low and the idea is to encourage the players to come up with inventive ways of interacting with the environment. I think the players like this way of DMing, it gives them a sense that their decisions are important tactically, in addition to what the powers do. Don't you apply positive or negative modifiers to stealth or other skill checks? (Or other rolls generally? Fighting from high ground, etc...) I play hide-and-seak with my two young boys, and the youngest (3 years old) likes to go back to hiding at the same place all the time. Can't say that he's really hard to find when he does so. Assuming your accept circumstantial modifiers for stealth checks in your game, don't you think that hiding at the same place would warrant a penalty? This being said, I like your thought about the enemy not even knowing where the attack comes from, i.e. the rogue not really revealing himself, if he hides immediately after the attack. That's a cool cinematic for a battle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth and Superior Cover: sniping from behind the doorframe
Top