Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth - back to RAW. PEACH
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paul Strack" data-source="post: 4397549" data-attributes="member: 71340"><p>Some Comments</p><p></p><p>#4: Several of the examples of "opposed checks" on PH25 involved a rolled value (an attack) against a fixed value (Reflex Defense). I think you can safely argue that the "opposed check" between Stealth and Perception on PH188 is an active Stealth check against a passive Perception check. This is consistent with the Perception rules on PH186 and under TWYCS, which require standard or minor actions to make a Perception roll.</p><p></p><p>That lets you eliminate #4 and always use #3. I am of the opinion that active checks should only be used when it is your turn. In other words, active Perception checks to spot someone in TWYCS should be opposed by passive Stealth. This is important, because Free Actions can only be taken on your own turn.</p><p></p><p>#5: I agree with this, provided that you mean it only applies to your current action or actions you have already taken this turn, but not to future actions. Otherwise it is too hard to adjudicate.</p><p></p><p>#6: If you are going by RAW, Free Actions can only be taken on your own turn, so an alert enemy can only share your location and break Stealth when it gets to be his turn.</p><p></p><p>#8: This is big stretch if you are going by RAW. The Success block under Stealth states "If you later attack or shout, you are no longer hidden." That clearly indicates that hidden is a lasting condition.</p><p></p><p>#9: Same compliant as #8.</p><p></p><p>I wholeheartedly agree that only Total Concealment or Superior Cover let you use TWYCS, though. That's clear from the "Superior Cover or Total Concealment" block on PH188, and eliminates the biggest problem most people seem to have with Stealth, namely Stealth = Invisibility. Personally, I am OK with "Stealth + TC/SC" = Invisibility.</p></blockquote><p></p>
[QUOTE="Paul Strack, post: 4397549, member: 71340"] Some Comments #4: Several of the examples of "opposed checks" on PH25 involved a rolled value (an attack) against a fixed value (Reflex Defense). I think you can safely argue that the "opposed check" between Stealth and Perception on PH188 is an active Stealth check against a passive Perception check. This is consistent with the Perception rules on PH186 and under TWYCS, which require standard or minor actions to make a Perception roll. That lets you eliminate #4 and always use #3. I am of the opinion that active checks should only be used when it is your turn. In other words, active Perception checks to spot someone in TWYCS should be opposed by passive Stealth. This is important, because Free Actions can only be taken on your own turn. #5: I agree with this, provided that you mean it only applies to your current action or actions you have already taken this turn, but not to future actions. Otherwise it is too hard to adjudicate. #6: If you are going by RAW, Free Actions can only be taken on your own turn, so an alert enemy can only share your location and break Stealth when it gets to be his turn. #8: This is big stretch if you are going by RAW. The Success block under Stealth states "If you later attack or shout, you are no longer hidden." That clearly indicates that hidden is a lasting condition. #9: Same compliant as #8. I wholeheartedly agree that only Total Concealment or Superior Cover let you use TWYCS, though. That's clear from the "Superior Cover or Total Concealment" block on PH188, and eliminates the biggest problem most people seem to have with Stealth, namely Stealth = Invisibility. Personally, I am OK with "Stealth + TC/SC" = Invisibility. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth - back to RAW. PEACH
Top