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General Tabletop Discussion
*Dungeons & Dragons
Stealth - back to RAW. PEACH
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<blockquote data-quote="seusomon" data-source="post: 4397606" data-attributes="member: 68641"><p>Thank you for your work on this. Your collation and restatement of the scattered rules is a big help in gaining some clarity about the recurring stealth questions.</p><p></p><p></p><p></p><p>Could you say a bit more about allies providing cover in your enemies' turns - I don't see where that comes from, or how it would be useful.</p><p> </p><p></p><p></p><p>I like this. I think passive perception is used when no one has a reason to suspect anything. After you have attacked, the enemies are on edge, wondering "where is that sneak?" From the RAW, though, one might argue that the enemies would use active perception during their own turns (they initiate, you respond with a stealth check).</p><p></p><p>I would personally do it as a DM call. If they are aware that you are around somewhere, but are focused on other characters, they could roll active perception checks whenever you use stealth. If they are determined to find you out, they roll active perception checks on their own turns (minor action, maybe) and you roll a stealth check in response.</p><p> </p><p></p><p></p><p>I would probably say that being hidden remains in effect until you do something that might reasonably be expected to reveal your location: movement, attack, noise, etc. If the enemy is unaware of you, you ought to be able to drink a healing potion (say), without becoming unhidden.</p><p></p><p></p><p></p><p>OK, but (as above) I would qualify by saying that the action has to be of the sort that would be revealing (DM ruling / common sense). Some actions would allow you to remain hidden.</p><p></p><p>General philosophy for me:</p><p></p><p>There are three stage of opportunity for stealth.</p><p></p><p>The first is at the beginning of an encounter, when the enemies don't even know you exist. At this stage, DMs should give a lot of slack to characters using stealth. Passive perception, any cover/concealment is good, any distraction is plausible.</p><p></p><p>At the next stage, enemies are aware that there is a stealthy character about. They get to make individual active perception checks in response to attempts at stealth, they communicate with each other (generally). They will assume the character is at the position where he was last spotted or last attacked from. The character needs to be moving and succeeding at opposed stealth checks to maintain combat advantage.</p><p></p><p>At the third stage, enemies are actively chasing down the character, using active perception checks as (minor?) actions, maneuvering to get a view of him, etc. It should be pretty difficult to maintain combat advantage under these circumstances, but not impossible. (Note that this stage may never be reached if the monsters are kept thoroughly occupied by the character's allies.)</p></blockquote><p></p>
[QUOTE="seusomon, post: 4397606, member: 68641"] Thank you for your work on this. Your collation and restatement of the scattered rules is a big help in gaining some clarity about the recurring stealth questions. Could you say a bit more about allies providing cover in your enemies' turns - I don't see where that comes from, or how it would be useful. I like this. I think passive perception is used when no one has a reason to suspect anything. After you have attacked, the enemies are on edge, wondering "where is that sneak?" From the RAW, though, one might argue that the enemies would use active perception during their own turns (they initiate, you respond with a stealth check). I would personally do it as a DM call. If they are aware that you are around somewhere, but are focused on other characters, they could roll active perception checks whenever you use stealth. If they are determined to find you out, they roll active perception checks on their own turns (minor action, maybe) and you roll a stealth check in response. I would probably say that being hidden remains in effect until you do something that might reasonably be expected to reveal your location: movement, attack, noise, etc. If the enemy is unaware of you, you ought to be able to drink a healing potion (say), without becoming unhidden. OK, but (as above) I would qualify by saying that the action has to be of the sort that would be revealing (DM ruling / common sense). Some actions would allow you to remain hidden. General philosophy for me: There are three stage of opportunity for stealth. The first is at the beginning of an encounter, when the enemies don't even know you exist. At this stage, DMs should give a lot of slack to characters using stealth. Passive perception, any cover/concealment is good, any distraction is plausible. At the next stage, enemies are aware that there is a stealthy character about. They get to make individual active perception checks in response to attempts at stealth, they communicate with each other (generally). They will assume the character is at the position where he was last spotted or last attacked from. The character needs to be moving and succeeding at opposed stealth checks to maintain combat advantage. At the third stage, enemies are actively chasing down the character, using active perception checks as (minor?) actions, maneuvering to get a view of him, etc. It should be pretty difficult to maintain combat advantage under these circumstances, but not impossible. (Note that this stage may never be reached if the monsters are kept thoroughly occupied by the character's allies.) [/QUOTE]
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