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*Dungeons & Dragons
Stealth - back to RAW. PEACH
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<blockquote data-quote="the_redbeard" data-source="post: 4397676" data-attributes="member: 22644"><p>Attacks break stealth. To me, it is nonsensical that an attack be used to stealth.</p><p></p><p>Yes, I see stealth as an action that can be used to gain a condition.</p><p></p><p>The FAQ, in stating that you use the Targeting What You Can't See rules, supports that. Once you've successfully stealthed, you can't be seen. That's a condition that lasts past your turn, not just the action you are performing on your turn.</p><p></p><p>Not every use of stealth (ie, using stealth to pick your nose in the King's presence without being noticed) will make you hidden from view. </p><p></p><p></p><p></p><p></p><p>Where's the RAW for this?</p><p></p><p>Under perception, page 186:</p><p>Perception: No action required—either you notice</p><p>something or you don’t. Your DM usually uses your</p><p>passive Perception check result. If you want to use the</p><p>skill actively, you need to take a standard action or</p><p>spend 1 minute listening or searching, depending on</p><p>the task.</p><p></p><p>And the more specific rule on page 281:</p><p>Make a Perception Check: On your turn, you can make</p><p>an active Perception check as a minor action,</p><p></p><p>You may be referring to something in the DMG:</p><p>Monster Readiness, page 36</p><p>"Alert: The monsters have perceived a possible</p><p>threat and made themselves ready to face it. They</p><p>have weapons at the ready, and they’ve moved to the</p><p>best positions to engage a straightforward attack from</p><p>a likely source. They prepare any available defenses,</p><p>possibly including powers that enhance their combat</p><p>abilities. They roll active Perception checks each</p><p>round. If no threat materializes after 10 minutes, most</p><p>monsters revert back to the ready state."</p><p></p><p>This refers to precombat conditions. Alert creatures, waiting for an attack, will logically use an action every round to make an active perception check.</p><p>This does not contradict the rule in the perception skill, " If you want to use the skill actively, you need to take a standard action" or the rule for targeting what you can't see, "Make a Perception Check: On your turn, you can make</p><p>an active Perception check as a minor action,"</p><p></p><p></p><p></p><p></p><p>But it does because it extends past your turn to the opponents turn. Otherwise, they wouldn't use the "Targeting What You Can't See" rules as explicitly stated in the FAQ. (And uh, common sense for "hidden from view" but I digress.) The FAQ does not state that you have to be in Total Cover/Concealment, it states that if you succeed using stealth to hide, you can't be seen.</p><p></p><p>Success: You avoid notice, hidden from view...</p><p>FAQ:</p><p>"16. What are the benefits of being hidden?</p><p> There are several benefits of being hidden from an enemy - you have combat advantage against them and they will have a more difficult time targeting you because you are unseen. Page 281 of the Player's Handbook explains the rules for targeting unseen creatures."</p></blockquote><p></p>
[QUOTE="the_redbeard, post: 4397676, member: 22644"] Attacks break stealth. To me, it is nonsensical that an attack be used to stealth. Yes, I see stealth as an action that can be used to gain a condition. The FAQ, in stating that you use the Targeting What You Can't See rules, supports that. Once you've successfully stealthed, you can't be seen. That's a condition that lasts past your turn, not just the action you are performing on your turn. Not every use of stealth (ie, using stealth to pick your nose in the King's presence without being noticed) will make you hidden from view. Where's the RAW for this? Under perception, page 186: Perception: No action required—either you notice something or you don’t. Your DM usually uses your passive Perception check result. If you want to use the skill actively, you need to take a standard action or spend 1 minute listening or searching, depending on the task. And the more specific rule on page 281: Make a Perception Check: On your turn, you can make an active Perception check as a minor action, You may be referring to something in the DMG: Monster Readiness, page 36 "Alert: The monsters have perceived a possible threat and made themselves ready to face it. They have weapons at the ready, and they’ve moved to the best positions to engage a straightforward attack from a likely source. They prepare any available defenses, possibly including powers that enhance their combat abilities. They roll active Perception checks each round. If no threat materializes after 10 minutes, most monsters revert back to the ready state." This refers to precombat conditions. Alert creatures, waiting for an attack, will logically use an action every round to make an active perception check. This does not contradict the rule in the perception skill, " If you want to use the skill actively, you need to take a standard action" or the rule for targeting what you can't see, "Make a Perception Check: On your turn, you can make an active Perception check as a minor action," But it does because it extends past your turn to the opponents turn. Otherwise, they wouldn't use the "Targeting What You Can't See" rules as explicitly stated in the FAQ. (And uh, common sense for "hidden from view" but I digress.) The FAQ does not state that you have to be in Total Cover/Concealment, it states that if you succeed using stealth to hide, you can't be seen. Success: You avoid notice, hidden from view... FAQ: "16. What are the benefits of being hidden? There are several benefits of being hidden from an enemy - you have combat advantage against them and they will have a more difficult time targeting you because you are unseen. Page 281 of the Player's Handbook explains the rules for targeting unseen creatures." [/QUOTE]
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