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General Tabletop Discussion
*Dungeons & Dragons
Stealth - back to RAW. PEACH
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<blockquote data-quote="MyISPHatesENWorld" data-source="post: 4398276" data-attributes="member: 65684"><p>You're claiming this is a RAW thread. Selectively applying RAW such as specific -> general because you don't think something can be repeated to clearly describe how something works (or because you're cherry picking words and phrases to support what you want it to say rather than what it says) isn't RAW.</p><p></p><p>The DMs role is to determine whether a check is necessary or allowed, the rules that follow provide the rules he uses to determine whether a check necessary or allowed. Example: "Unless a creature is distracted, you must have cover or concealment to make a stealth check." The DM decides whether the situation is correct - and there are rules for determining if a creature is distracted by a player action or if a player has cover or concealment. Or the DM can decide that nothing in any encounter map provides concealment, or he can make every NPC always alert out of combat. If you want to reduce the use of stealth, there are plenty of legitimate ways to it it by using the rules as written to abuse a player, there is really no need to take a sentence out of context to justify arbitrarily not allowing a player to use a skill on DM whim.</p><p></p><p></p><p></p><p>That is another general rule, not a more specific rule. A general rule on cover and a general rule on skill use wouldn't overwrite each other. A specific rule on a specific skill would overrule a general rule on skill use.</p><p></p><p>DMG 43 tells your DM they decide whether cover exists, not if it is allowed. It isn't something the DM grants like a favor. It is an explanation of the environment.</p><p></p><p></p><p></p><p>Strawman - I've never said you can't be disallowed a check when you have cover or concealment. You can quite specifically be denied a check within the Stealth description: "Observers automatically see you if you're carrying a light source." </p><p></p><p>Ignoring all the rules for determining whether a check is appropriate or necessary and ruling arbitrarily isn't the meaning of page 178.</p><p></p><p></p><p></p><p>The wording has meaning regardless. Other wording on PHB178 is repeated as well, you even referred to it.</p><p></p><p></p><p></p><p>"The DC is determined by what you're trying to accomplish and is ultimately set by the dungeonmaster." PHB178</p><p></p><p>PHB178 also includes this: "All DCs assume acting in situations that are far from mundane; the DM should call for checks only in dramatic situations."</p><p></p><p>That places limitations on:</p><p></p><p>"The DM tells you if a skill chaek is appropriate in a given situation or directs you to make a check if circumstances call for one." PHB178</p><p></p><p>If you really want to twist something why not go for the big one:</p><p></p><p>"The DM decides whether something you try actually works." PHB10</p></blockquote><p></p>
[QUOTE="MyISPHatesENWorld, post: 4398276, member: 65684"] You're claiming this is a RAW thread. Selectively applying RAW such as specific -> general because you don't think something can be repeated to clearly describe how something works (or because you're cherry picking words and phrases to support what you want it to say rather than what it says) isn't RAW. The DMs role is to determine whether a check is necessary or allowed, the rules that follow provide the rules he uses to determine whether a check necessary or allowed. Example: "Unless a creature is distracted, you must have cover or concealment to make a stealth check." The DM decides whether the situation is correct - and there are rules for determining if a creature is distracted by a player action or if a player has cover or concealment. Or the DM can decide that nothing in any encounter map provides concealment, or he can make every NPC always alert out of combat. If you want to reduce the use of stealth, there are plenty of legitimate ways to it it by using the rules as written to abuse a player, there is really no need to take a sentence out of context to justify arbitrarily not allowing a player to use a skill on DM whim. That is another general rule, not a more specific rule. A general rule on cover and a general rule on skill use wouldn't overwrite each other. A specific rule on a specific skill would overrule a general rule on skill use. DMG 43 tells your DM they decide whether cover exists, not if it is allowed. It isn't something the DM grants like a favor. It is an explanation of the environment. Strawman - I've never said you can't be disallowed a check when you have cover or concealment. You can quite specifically be denied a check within the Stealth description: "Observers automatically see you if you're carrying a light source." Ignoring all the rules for determining whether a check is appropriate or necessary and ruling arbitrarily isn't the meaning of page 178. The wording has meaning regardless. Other wording on PHB178 is repeated as well, you even referred to it. "The DC is determined by what you're trying to accomplish and is ultimately set by the dungeonmaster." PHB178 PHB178 also includes this: "All DCs assume acting in situations that are far from mundane; the DM should call for checks only in dramatic situations." That places limitations on: "The DM tells you if a skill chaek is appropriate in a given situation or directs you to make a check if circumstances call for one." PHB178 If you really want to twist something why not go for the big one: "The DM decides whether something you try actually works." PHB10 [/QUOTE]
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