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General Tabletop Discussion
*Dungeons & Dragons
Stealth - back to RAW. PEACH
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<blockquote data-quote="Paul Strack" data-source="post: 4398299" data-attributes="member: 71340"><p>I stand corrected. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>The rules on PHB25 only talk about check results, not rolls. It only indicates you are comparing one result to another, not one roll to another.</p><p></p><p>On PH179, the rules state that the result of a passive check comes from taking 10 (10 + skill). So, passive checks have a result, just like an active check. This means that an opposed check can be between two active checks, an active check and a passive check or (in theory) between two passive checks (possible but boring).</p><p></p><p>Furthermore, PH179 states that you make a passive check if you are not actively using the skill. My interpretation of this is that you make a passive check whenever it is not your action. I also interpret this to mean that if it is your action, you always make an active check.</p><p></p><p>So, if I am hiding from you on my turn, I make an active Stealth check against your passive Perception check. If you are trying to spot me on your turn, you make an active Perception check against my passive Stealth check.</p><p></p><p></p><p></p><p>I understand where you are trying to go with this. Make stealth apply only to the current action fixes a bunch of problems, especially when for stealth during free actions.</p><p></p><p>Unfortunately, I think this interpretation fails the common-sense test in a big way. It means you are hidden while you are moving, but as soon as you stop moving, you are no longer hidden. Later shouting and attacking revealing you doesn't matter, because you are revealed anyway when your action is over. It means that you are never hidden unless you are currently acting. TWYCS can never apply to being hidden, because you are never hidden when you enemy is attacking.</p><p></p><p>I think you would get a more reasonable result if you just assume that hidden is a lasting condition, but you cannot be hide as part of a Free Actions (otherwise you get infinite Stealth checks). That hidden is lasting is strongly implied by the RAW. To disallow hiding with a free action, I admit you would have to appeal to RAI.</p><p></p><p>BTW, I am really enjoying your analysis of this problem. Your posts on Stealth have gone a long way to refining my own interpretation of the rules, even when I disagree with you.</p></blockquote><p></p>
[QUOTE="Paul Strack, post: 4398299, member: 71340"] I stand corrected. :) The rules on PHB25 only talk about check results, not rolls. It only indicates you are comparing one result to another, not one roll to another. On PH179, the rules state that the result of a passive check comes from taking 10 (10 + skill). So, passive checks have a result, just like an active check. This means that an opposed check can be between two active checks, an active check and a passive check or (in theory) between two passive checks (possible but boring). Furthermore, PH179 states that you make a passive check if you are not actively using the skill. My interpretation of this is that you make a passive check whenever it is not your action. I also interpret this to mean that if it is your action, you always make an active check. So, if I am hiding from you on my turn, I make an active Stealth check against your passive Perception check. If you are trying to spot me on your turn, you make an active Perception check against my passive Stealth check. I understand where you are trying to go with this. Make stealth apply only to the current action fixes a bunch of problems, especially when for stealth during free actions. Unfortunately, I think this interpretation fails the common-sense test in a big way. It means you are hidden while you are moving, but as soon as you stop moving, you are no longer hidden. Later shouting and attacking revealing you doesn't matter, because you are revealed anyway when your action is over. It means that you are never hidden unless you are currently acting. TWYCS can never apply to being hidden, because you are never hidden when you enemy is attacking. I think you would get a more reasonable result if you just assume that hidden is a lasting condition, but you cannot be hide as part of a Free Actions (otherwise you get infinite Stealth checks). That hidden is lasting is strongly implied by the RAW. To disallow hiding with a free action, I admit you would have to appeal to RAI. BTW, I am really enjoying your analysis of this problem. Your posts on Stealth have gone a long way to refining my own interpretation of the rules, even when I disagree with you. [/QUOTE]
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