Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth - back to RAW. PEACH
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jdpacheco" data-source="post: 4403457" data-attributes="member: 61319"><p>I would say: Hidden is something you are from *all* creatures, at least for the sake of these feats. Any time actual invisibility enters into it, it gets a little bit shaky. Also, what happens if you're "invisible" and a new creature enter combat. Do you check to see if your old Stealth beats their Perception? Do you roll a new Stealth? Are you suddenly not invisible just because you entered a new room, or someone new entered the room?</p><p></p><p>I say: If you're hidden from *all* opponents, you can use said powers, and you will continue to be invisible or whatever for as long as that power would normally last. If that makes sense.</p><p></p><p>And, my take on Stealth:</p><p>Actions are performed in conjunction with Stealth Checks.</p><p>If you have concealment or cover (or the target is distracted) (and you aren't carrying or being light), you can attempt Stealth *before* the action you would like to perform in a stealth-like fashion.</p><p>Make the check (vs Passive).</p><p>If it's an attack (and you succeeded on the Stealth vs your target), you have combat advantage for that attack, but lose stealth immediately after the attack.</p><p>If it's a move, those who's passive you're better than lose track of where you are. You are effectively hidden from them (until a later time). If, as part of this move, you move more than 2 squares, you take a -5 penalty on the check.</p><p>You *can* only make a Stealth check if you just want to be hidden, but you'll have to make another one as soon as you decide to do anything else. The way I think of this one is "Move 0 squares and make a Stealth check", making a Move action to simply Hide.</p><p>On a creature's turn, they can take a Standard action to "search" for you, making an Active Perception check.</p></blockquote><p></p>
[QUOTE="jdpacheco, post: 4403457, member: 61319"] I would say: Hidden is something you are from *all* creatures, at least for the sake of these feats. Any time actual invisibility enters into it, it gets a little bit shaky. Also, what happens if you're "invisible" and a new creature enter combat. Do you check to see if your old Stealth beats their Perception? Do you roll a new Stealth? Are you suddenly not invisible just because you entered a new room, or someone new entered the room? I say: If you're hidden from *all* opponents, you can use said powers, and you will continue to be invisible or whatever for as long as that power would normally last. If that makes sense. And, my take on Stealth: Actions are performed in conjunction with Stealth Checks. If you have concealment or cover (or the target is distracted) (and you aren't carrying or being light), you can attempt Stealth *before* the action you would like to perform in a stealth-like fashion. Make the check (vs Passive). If it's an attack (and you succeeded on the Stealth vs your target), you have combat advantage for that attack, but lose stealth immediately after the attack. If it's a move, those who's passive you're better than lose track of where you are. You are effectively hidden from them (until a later time). If, as part of this move, you move more than 2 squares, you take a -5 penalty on the check. You *can* only make a Stealth check if you just want to be hidden, but you'll have to make another one as soon as you decide to do anything else. The way I think of this one is "Move 0 squares and make a Stealth check", making a Move action to simply Hide. On a creature's turn, they can take a Standard action to "search" for you, making an Active Perception check. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth - back to RAW. PEACH
Top