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General Tabletop Discussion
*Dungeons & Dragons
Stealth Checks - How do you handle them?
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<blockquote data-quote="smbakeresq" data-source="post: 7039252" data-attributes="member: 28301"><p>I have no idea how you get that, that assumption. It goes like this</p><p></p><p>Using your example, same description. I call for the stealth check, even if I don't need it, I never let the player know whether its predetermined or not. I would call for the check even if no one was there to see them. If the player was aware to enough to say "while I am sneaking around I watch the guard to see if he notices me" or "while slinking around I really keep my head on a swivel" or even "I want to use my perception check to see if I notice that the someone notices me" I would let the Perception check go, and play it for there. I great perception check would allow a PC a bonus to the stealth check, or to notice that the PC is being baited in, or even a chance to avoid a predetermined outcome like an auto-success or auto fail. In a lot of games the PC will roll a 1 and know he failed and change his action, but we keep going and maybe he can out of it.</p><p></p><p>The people behind the PC are aware that on their character sheet are skills, and they are skilled in some of them. They want to use them, and letting them use them in creative ways rewards that type of play. For example, a perception check to notice a weakspot to get a bonus to hit, a performance check to recognize a ceremonial as opposed to functional outfit, or an insight to check to communicate with a creature whose language you do not speak, or the strength for intimidation check. If you are using the mobile feat on difficult terrain you better make an acrobatics check to get away with it, or trying to use Great Weapon Master with a Maul on a swaying deck of ship I might call for an athletics check to avoid being pulled off balance. This works both ways, you want to jump off a table for leverage on a swing of the axe for double weapon damage, sure, make that athletics check. INT checks are the toughest, as it reveals giving away information. </p><p></p><p>I always believed you got to keep them rolling.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7039252, member: 28301"] I have no idea how you get that, that assumption. It goes like this Using your example, same description. I call for the stealth check, even if I don't need it, I never let the player know whether its predetermined or not. I would call for the check even if no one was there to see them. If the player was aware to enough to say "while I am sneaking around I watch the guard to see if he notices me" or "while slinking around I really keep my head on a swivel" or even "I want to use my perception check to see if I notice that the someone notices me" I would let the Perception check go, and play it for there. I great perception check would allow a PC a bonus to the stealth check, or to notice that the PC is being baited in, or even a chance to avoid a predetermined outcome like an auto-success or auto fail. In a lot of games the PC will roll a 1 and know he failed and change his action, but we keep going and maybe he can out of it. The people behind the PC are aware that on their character sheet are skills, and they are skilled in some of them. They want to use them, and letting them use them in creative ways rewards that type of play. For example, a perception check to notice a weakspot to get a bonus to hit, a performance check to recognize a ceremonial as opposed to functional outfit, or an insight to check to communicate with a creature whose language you do not speak, or the strength for intimidation check. If you are using the mobile feat on difficult terrain you better make an acrobatics check to get away with it, or trying to use Great Weapon Master with a Maul on a swaying deck of ship I might call for an athletics check to avoid being pulled off balance. This works both ways, you want to jump off a table for leverage on a swing of the axe for double weapon damage, sure, make that athletics check. INT checks are the toughest, as it reveals giving away information. I always believed you got to keep them rolling. [/QUOTE]
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Stealth Checks - How do you handle them?
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