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<blockquote data-quote="DEFCON 1" data-source="post: 9638992" data-attributes="member: 7006"><p>Really? Seeing thousands of different people all of whom have thousands of different interpretations and uses of a rule is useful? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>To me, that just seems the result would be to not bother writing any RPG rules at all, since every single player would only be stretching every rule like taffy anyway, LOL.</p><p></p><p>At the end of the day... even a completely water-tight rule system is going to get players who play the game <em>and yet still</em> change things within that water-tight system that they don't like. So how meaningful does that water-tight system end up having to be? What's the point of worrying about trying to design a water-tight system for the handful of players who will play it exactly as written... when who knows how much of (general) your audience is going to end up futzing with it after the fact regardless?</p><p></p><p>Designing a water-tight system with no loopholes or whatnot is only going to matter to a percentage of (general) your game's audience. So at some point there comes the cost-analysis on whether it's worth it to keep banging away at the rules trying to close every corner-case. And in most cases... the answer is "It's not worth the paper it's printed on, because most players don't give a hoot and are going to rule it the way they always wanted to from the beginning, regardless of what we printed on the paper."</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9638992, member: 7006"] Really? Seeing thousands of different people all of whom have thousands of different interpretations and uses of a rule is useful? :D To me, that just seems the result would be to not bother writing any RPG rules at all, since every single player would only be stretching every rule like taffy anyway, LOL. At the end of the day... even a completely water-tight rule system is going to get players who play the game [I]and yet still[/I] change things within that water-tight system that they don't like. So how meaningful does that water-tight system end up having to be? What's the point of worrying about trying to design a water-tight system for the handful of players who will play it exactly as written... when who knows how much of (general) your audience is going to end up futzing with it after the fact regardless? Designing a water-tight system with no loopholes or whatnot is only going to matter to a percentage of (general) your game's audience. So at some point there comes the cost-analysis on whether it's worth it to keep banging away at the rules trying to close every corner-case. And in most cases... the answer is "It's not worth the paper it's printed on, because most players don't give a hoot and are going to rule it the way they always wanted to from the beginning, regardless of what we printed on the paper." [/QUOTE]
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