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General Tabletop Discussion
*Pathfinder & Starfinder
Stealth, hiding, invisibility and miniatures
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<blockquote data-quote="NMcCoy" data-source="post: 5246121" data-attributes="member: 61546"><p>The stealth rules have been entirely reworked (in large part because the PHB stealth rules have the very issues you bring up). Excerpted from WotC's <a href="http://PHB%20update" target="_blank">PHB update</a>:</p><p></p><p>[sblock=The new Stealth rules]Stealth: The check is usually at the end of a move </p><p>action, but it can be at the end of any of the crea-</p><p>ture’s actions that involve the creature moving.</p><p>! Opposed Check: Stealth vs. passive Perception. If </p><p>multiple enemies are present, your Stealth check </p><p>is opposed by each enemy’s passive Perception </p><p>check. If you move more than 2 squares during the </p><p>move action, you take a –5 penalty to the Stealth </p><p>check. If you run, the penalty is –10.</p><p>! Becoming Hidden: You can make a Stealth check </p><p>against an enemy only if you have superior cover </p><p>or total concealment against the enemy or if you’re </p><p>outside the enemy’s line of sight. Outside combat, </p><p>the DM can allow you to make a Stealth check </p><p>against a distracted enemy, even if you don’t have </p><p>superior cover or total concealment and aren’t out-</p><p>side the enemy’s line of sight. The distracted enemy </p><p>might be focused on something in a different direc-</p><p>tion, allowing you to sneak up.</p><p>! Success: You are hidden, which means you are </p><p>silent and invisible to the enemy (see “Conceal-</p><p>ment” and “Targeting What You Can’t See,” page </p><p>281). </p><p>! Failure: You can try again at the end of another </p><p>move action.</p><p>! Remaining Hidden: You remain hidden as long as </p><p>you meet these requirements.</p><p> Keep Out of Sight: If you no longer have any cover </p><p>or concealment against an enemy, you don’t remain </p><p>hidden from that enemy. You don’t need superior </p><p>cover, total concealment, or to stay outside line of </p><p>sight, but you do need some degree of cover or con-</p><p>cealment to remain hidden. You can’t use another </p><p>creature as cover to remain hidden.</p><p> Keep Quiet: If you speak louder than a whisper </p><p>or otherwise draw attention to yourself, you don’t </p><p>remain hidden from any enemy that can hear you.</p><p> Keep Still: If you move more than 2 squares </p><p>during an action, you must make a new Stealth </p><p>check with a –5 penalty. If you run, the penalty is </p><p>–10. If any enemy’s passive Perception check beats </p><p>your check result, you don’t remain hidden from </p><p>that enemy.</p><p> Don’t Attack: If you attack, you don’t remain </p><p>hidden.</p><p>! Not Remaining Hidden: If you take an action </p><p>that causes you not to remain hidden, you retain </p><p>the benefits of being hidden until you resolve the </p><p>action. You can’t become hidden again as part of </p><p>that same action.</p><p>! Enemy Activity: An enemy can try to find you on </p><p>its turn. If an enemy makes an active Perception </p><p>check and beats your Stealth check result (don’t </p><p>make a new check), you don’t remain hidden from </p><p>that enemy. Also, if an enemy tries to enter your </p><p>space, you don’t remain hidden from that enemy.[/sblock]</p><p></p><p>In short: You can make a Stealth roll when you end a movement with total concealment or cover. If your move was more than 2 squares, you take a -5, and if you ran it's a -10. You become Hidden from any creature whose passive Perception you beat, which means they can't see or hear you and don't know what square you're in, and you get combat advantage against them. If you attack, have no cover/concealment, make noise, or an enemy tries to enter your space, you stop being hidden after the action is resolved. If you move more than 2 squares you need to make another check to stay hidden, with the usual penalties for moving. Allies don't count as cover for stealth purposes.</p><p></p><p>Non-obvious notes: being invisible doesn't automatically make you Hidden; you get most of the benefits, but need to Stealth if you want to conceal your location. Same goes for Blinded - you still know where creatures are unless they Stealth (though when they do, your Perception is at -10).</p></blockquote><p></p>
[QUOTE="NMcCoy, post: 5246121, member: 61546"] The stealth rules have been entirely reworked (in large part because the PHB stealth rules have the very issues you bring up). Excerpted from WotC's [URL="http://PHB%20update"]PHB update[/URL]: [sblock=The new Stealth rules]Stealth: The check is usually at the end of a move action, but it can be at the end of any of the crea- ture’s actions that involve the creature moving. ! Opposed Check: Stealth vs. passive Perception. If multiple enemies are present, your Stealth check is opposed by each enemy’s passive Perception check. If you move more than 2 squares during the move action, you take a –5 penalty to the Stealth check. If you run, the penalty is –10. ! Becoming Hidden: You can make a Stealth check against an enemy only if you have superior cover or total concealment against the enemy or if you’re outside the enemy’s line of sight. Outside combat, the DM can allow you to make a Stealth check against a distracted enemy, even if you don’t have superior cover or total concealment and aren’t out- side the enemy’s line of sight. The distracted enemy might be focused on something in a different direc- tion, allowing you to sneak up. ! Success: You are hidden, which means you are silent and invisible to the enemy (see “Conceal- ment” and “Targeting What You Can’t See,” page 281). ! Failure: You can try again at the end of another move action. ! Remaining Hidden: You remain hidden as long as you meet these requirements. Keep Out of Sight: If you no longer have any cover or concealment against an enemy, you don’t remain hidden from that enemy. You don’t need superior cover, total concealment, or to stay outside line of sight, but you do need some degree of cover or con- cealment to remain hidden. You can’t use another creature as cover to remain hidden. Keep Quiet: If you speak louder than a whisper or otherwise draw attention to yourself, you don’t remain hidden from any enemy that can hear you. Keep Still: If you move more than 2 squares during an action, you must make a new Stealth check with a –5 penalty. If you run, the penalty is –10. If any enemy’s passive Perception check beats your check result, you don’t remain hidden from that enemy. Don’t Attack: If you attack, you don’t remain hidden. ! Not Remaining Hidden: If you take an action that causes you not to remain hidden, you retain the benefits of being hidden until you resolve the action. You can’t become hidden again as part of that same action. ! Enemy Activity: An enemy can try to find you on its turn. If an enemy makes an active Perception check and beats your Stealth check result (don’t make a new check), you don’t remain hidden from that enemy. Also, if an enemy tries to enter your space, you don’t remain hidden from that enemy.[/sblock] In short: You can make a Stealth roll when you end a movement with total concealment or cover. If your move was more than 2 squares, you take a -5, and if you ran it's a -10. You become Hidden from any creature whose passive Perception you beat, which means they can't see or hear you and don't know what square you're in, and you get combat advantage against them. If you attack, have no cover/concealment, make noise, or an enemy tries to enter your space, you stop being hidden after the action is resolved. If you move more than 2 squares you need to make another check to stay hidden, with the usual penalties for moving. Allies don't count as cover for stealth purposes. Non-obvious notes: being invisible doesn't automatically make you Hidden; you get most of the benefits, but need to Stealth if you want to conceal your location. Same goes for Blinded - you still know where creatures are unless they Stealth (though when they do, your Perception is at -10). [/QUOTE]
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