Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth, hiding, invisibility and miniatures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DracoSuave" data-source="post: 5246743" data-attributes="member: 71571"><p>I have trouble with characters that are obstensibly a mercenary company that face dragons and demigods and armies of undead together to have no ability to communicate effectively in ways that simple non-speaking tribesman in human's past have been able to do since humanity first existed.</p><p></p><p>It doesn't have to be sophisticated to be precise.</p><p></p><p></p><p></p><p>If the PC made his stealth roll, the opposition would not be omniscient. They would be unable to see him. No one would be making hand gestures except of the 'I think he's over there' variety.</p><p></p><p>We're not talking about someone who made their Stealth check. We're talking about someone who did not. Huge world of difference.</p><p></p><p></p><p></p><p>Hear I thought the purpose of area of effect attacks was to attack in an area of effect, to hit multiple individuals.</p><p></p><p>What you speak of is a bonus. But if one of your party knows the location, and can point it out with reasonable accuracy (5 feet of error, plus or minus), then being able to know and attack that square is reasonable.</p><p></p><p>I mean, pointing out a circle of approximation is not that small an area all things considered. I'm damn sure you can do so with reasonable accuracy if you're part of a mercenary company that deals with that sort of thing on a regular basis.</p><p></p><p>Unless everyone in said company has 8 intellegence and wisdom.</p><p></p><p>Does everyone in your party have 8 intellegence and 8 wisdom? No? Then it is reasonable to assume someone would go 'Hey guys, we should learn how to communicate battlefield stuff effectively.'</p><p></p><p></p><p></p><p>*holds up five fingers, rings them into an o, points forward, holds up one finger, five fingers, palms his hand forward, and pushes it to the right.*</p><p></p><p>Given that it would be precise in the game world, using the abstraction as the approximation is just fine.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5246743, member: 71571"] I have trouble with characters that are obstensibly a mercenary company that face dragons and demigods and armies of undead together to have no ability to communicate effectively in ways that simple non-speaking tribesman in human's past have been able to do since humanity first existed. It doesn't have to be sophisticated to be precise. If the PC made his stealth roll, the opposition would not be omniscient. They would be unable to see him. No one would be making hand gestures except of the 'I think he's over there' variety. We're not talking about someone who made their Stealth check. We're talking about someone who did not. Huge world of difference. Hear I thought the purpose of area of effect attacks was to attack in an area of effect, to hit multiple individuals. What you speak of is a bonus. But if one of your party knows the location, and can point it out with reasonable accuracy (5 feet of error, plus or minus), then being able to know and attack that square is reasonable. I mean, pointing out a circle of approximation is not that small an area all things considered. I'm damn sure you can do so with reasonable accuracy if you're part of a mercenary company that deals with that sort of thing on a regular basis. Unless everyone in said company has 8 intellegence and wisdom. Does everyone in your party have 8 intellegence and 8 wisdom? No? Then it is reasonable to assume someone would go 'Hey guys, we should learn how to communicate battlefield stuff effectively.' *holds up five fingers, rings them into an o, points forward, holds up one finger, five fingers, palms his hand forward, and pushes it to the right.* Given that it would be precise in the game world, using the abstraction as the approximation is just fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth, hiding, invisibility and miniatures
Top