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Stealth, hiding, invisibility and miniatures
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<blockquote data-quote="KarinsDad" data-source="post: 5248858" data-attributes="member: 2011"><p>I do.</p><p></p><p>It's ok for us to have differing points of view, but it is NOT ok for you to call my POV Stirges and Stooges because I disagree with you. Chill out dude.</p><p></p><p>In real life, I have 300 trees on my property. There are 40 in the front yard. I can guarantee that you CANNOT get a buddy of yours to find the exact spot next to the exact tree that you know something is located next to, just by pointing your arm in that direction and saying 50 feet away and how wide the tree is. First off, people have a very poor sense of distance unless it is their job. I suspect your buddy would start with 32 feet away and then 35 and eventually as you keep refining your directions, they might finally get it. Course, the target might not be 50 feet away, so your original distance can be horked as well.</p><p></p><p>If precise directions are difficult to state in real life, then they are difficult to do so in the game. Stating directions next to the only statue in the room is easier because a landmark exists, but exact squares most of the time? The DM is well within his rights to disallow that. The best way is to take the miniature off the board, not let players point to the exact square, and let the players give a quick general (but not precise to the nth degree) description of the square (and not use the word square to state it, no "the third square in from the statue" type nonsense, PCs don't know about squares).</p><p></p><p>The argument that the game is not fun unless the players are entitled to share all of their PC information between each other is not valid.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5248858, member: 2011"] I do. It's ok for us to have differing points of view, but it is NOT ok for you to call my POV Stirges and Stooges because I disagree with you. Chill out dude. In real life, I have 300 trees on my property. There are 40 in the front yard. I can guarantee that you CANNOT get a buddy of yours to find the exact spot next to the exact tree that you know something is located next to, just by pointing your arm in that direction and saying 50 feet away and how wide the tree is. First off, people have a very poor sense of distance unless it is their job. I suspect your buddy would start with 32 feet away and then 35 and eventually as you keep refining your directions, they might finally get it. Course, the target might not be 50 feet away, so your original distance can be horked as well. If precise directions are difficult to state in real life, then they are difficult to do so in the game. Stating directions next to the only statue in the room is easier because a landmark exists, but exact squares most of the time? The DM is well within his rights to disallow that. The best way is to take the miniature off the board, not let players point to the exact square, and let the players give a quick general (but not precise to the nth degree) description of the square (and not use the word square to state it, no "the third square in from the statue" type nonsense, PCs don't know about squares). The argument that the game is not fun unless the players are entitled to share all of their PC information between each other is not valid. [/QUOTE]
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