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*Pathfinder & Starfinder
Stealth, hiding, invisibility and miniatures
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<blockquote data-quote="DracoSuave" data-source="post: 5250434" data-attributes="member: 71571"><p>I am aware that the fantasy that informed a game that is 20 years old had different precepts behind it. </p><p></p><p>However, the modern incarnation of Dungeons and Dragons is informed by different mentalities, it is plain to see.</p><p></p><p>It's called 'heroic' tier, and not 'apprentice' tier or even 'journeyman' tier for a reason. You're not on your way to 'learning this adventuring for profit thing.' You're working your way up to being able to save kingdoms... in ten levels you're starting to look at threats to entire nations, and are expected to be able to vanquish them.</p><p></p><p>Yeah, elite IS what they are going for in every nook and cranny of detail. </p><p></p><p></p><p></p><p>Interesting, and here this whole time I thought you were arguing that if one person knew, they might not be able to communicate it to others.</p><p></p><p>What are we arguing about... oh... yeah:</p><p></p><p></p><p></p><p>Amid other peasants, sure. And with a loud combat, I'm certain that qualifies as a penalty to Perception checks to notice them because it makes sense. This does not mean 'you get to automatically sneak past the superheroic ubermenschen' that the power fantasy of Dungeons and Dragons is meant to articulate.</p><p></p><p>You speak of mortals in a game that is meant to present the story of those that literally rise to immortality.</p><p></p><p> </p><p></p><p>The PHB2 isn't where encounter design is mentioned. Also, there are no listings for monsters in the Aventurers Guide, and the DMG has no advice for me on how to make a goliath warlock.</p><p></p><p>In other words, your example is ludicrous.</p><p></p><p>Might I suggest looking in the book I suggested? The DMG has many tips and tricks on how to design encounters.</p><p></p><p></p><p></p><p>And it -really- isn't hard to get that if you're designing your terrain right. And most characters that rely on stealth have ways to use it.</p><p></p><p>And if they don't have ways to use it... guess what? They aren't a specialist in sneaking around much.</p></blockquote><p>Although that seems more reasonable, it's a lot more difficult to achieve in actual game practice because of how the grid cover system works. Yeah, if you have a 15x15 pillar in the room, the Rogue might be able to hide behind it. But, even something as big as a 10x10 pillar is hard to get superior cover behind from many angles.</p><p>[/QUOTE]</p>
[QUOTE="DracoSuave, post: 5250434, member: 71571"] I am aware that the fantasy that informed a game that is 20 years old had different precepts behind it. However, the modern incarnation of Dungeons and Dragons is informed by different mentalities, it is plain to see. It's called 'heroic' tier, and not 'apprentice' tier or even 'journeyman' tier for a reason. You're not on your way to 'learning this adventuring for profit thing.' You're working your way up to being able to save kingdoms... in ten levels you're starting to look at threats to entire nations, and are expected to be able to vanquish them. Yeah, elite IS what they are going for in every nook and cranny of detail. Interesting, and here this whole time I thought you were arguing that if one person knew, they might not be able to communicate it to others. What are we arguing about... oh... yeah: Amid other peasants, sure. And with a loud combat, I'm certain that qualifies as a penalty to Perception checks to notice them because it makes sense. This does not mean 'you get to automatically sneak past the superheroic ubermenschen' that the power fantasy of Dungeons and Dragons is meant to articulate. You speak of mortals in a game that is meant to present the story of those that literally rise to immortality. The PHB2 isn't where encounter design is mentioned. Also, there are no listings for monsters in the Aventurers Guide, and the DMG has no advice for me on how to make a goliath warlock. In other words, your example is ludicrous. Might I suggest looking in the book I suggested? The DMG has many tips and tricks on how to design encounters. And it -really- isn't hard to get that if you're designing your terrain right. And most characters that rely on stealth have ways to use it. And if they don't have ways to use it... guess what? They aren't a specialist in sneaking around much. [/quote]Although that seems more reasonable, it's a lot more difficult to achieve in actual game practice because of how the grid cover system works. Yeah, if you have a 15x15 pillar in the room, the Rogue might be able to hide behind it. But, even something as big as a 10x10 pillar is hard to get superior cover behind from many angles. [/QUOTE]
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