Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth House Rules - My Version
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="deleteme123456" data-source="post: 4357660" data-attributes="member: 65832"><p>This looks ridiculously broken in favor of stealthers. Aware/unaware is hardly an issue. Find some trees to provide cover, make your stealth roll at +9 (level 1 rogue, +4 dex, +5 trained) vs the passive perception (the highest perception of a level 1 monster is 5), this means you need to roll a 7 or higher, which should happen about 2/3rd of the time. You then move 1 square after your attck into the other square of trees and hide again. Repeat ad nauseum. At level 2 the highest perception monsters are Elves which might not be suitable for all campaigns. Aside from them you're not getting higher than +8 through level 3. At the Rogue's second level he takes skill focus: stealth and gains a total of +4 from that and from half-level, now he's at +13 rolling vs 18 fixed, needs a 6 or higher. That's the BEST-case scenario for the enemies (with elves he's at +13 vs 21 passive, so he neeeds a 9, still 60% success)</p><p></p><p>If the monster miraculously DOES use its standard action to find you (this in RAW as being a minor action, PHB 281) it can't do anything because ... oh that's right, it used its standard action. By next turn you'll be hidden again. If it warns its friends, better hope they aim really well, since they're at -5 to hit. You didn't even specify that the -5 to hit doesn't apply to area and close attacks (RAW, PHB 281). Or better yet, aim at the monster that's last in initiative before you. It'll be completely powerless because by the time it warns its friends, you'll be in a new spot.</p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4357660, member: 65832"] This looks ridiculously broken in favor of stealthers. Aware/unaware is hardly an issue. Find some trees to provide cover, make your stealth roll at +9 (level 1 rogue, +4 dex, +5 trained) vs the passive perception (the highest perception of a level 1 monster is 5), this means you need to roll a 7 or higher, which should happen about 2/3rd of the time. You then move 1 square after your attck into the other square of trees and hide again. Repeat ad nauseum. At level 2 the highest perception monsters are Elves which might not be suitable for all campaigns. Aside from them you're not getting higher than +8 through level 3. At the Rogue's second level he takes skill focus: stealth and gains a total of +4 from that and from half-level, now he's at +13 rolling vs 18 fixed, needs a 6 or higher. That's the BEST-case scenario for the enemies (with elves he's at +13 vs 21 passive, so he neeeds a 9, still 60% success) If the monster miraculously DOES use its standard action to find you (this in RAW as being a minor action, PHB 281) it can't do anything because ... oh that's right, it used its standard action. By next turn you'll be hidden again. If it warns its friends, better hope they aim really well, since they're at -5 to hit. You didn't even specify that the -5 to hit doesn't apply to area and close attacks (RAW, PHB 281). Or better yet, aim at the monster that's last in initiative before you. It'll be completely powerless because by the time it warns its friends, you'll be in a new spot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth House Rules - My Version
Top