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Stealth in 2024 - Alternatives
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<blockquote data-quote="DEFCON 1" data-source="post: 9649579" data-attributes="member: 7006"><p>I have a basic system I use. You want to hide from someone? Get out of view of the person you are hiding from (mechanically-speaking get behind 3/4 or total cover, or be heavily obscured relative to that person), and then use an Action (or Bonus action for a Rogue) to make a Dexterity (Stealth) check. That will be your DC to be found by anyone in the area who wishes to try and find you.</p><p></p><p>The person(s) you are hiding from can try and find you one of three ways... they can move themselves into a position where you are no longer heavily obscured or blocked by the cover (and thus they see you-- meaning you are no longer hidden from them)... their Passive Perception is high enough that it beats your Stealth check and thus they automatically succeed and know where you are (even if they can't see you)... or they can use a Bonus action to make a Wisdom (Perception) check to try and sense you while hidden-- failure of the check means the person doesn't know that you are there, success means they know where you are even if they cannot see you. </p><p></p><p>If the person doesn't know that you are there, you can move around stealthily at half speed while still remaining heavily obscured or behind 3/4ths or better cover without issue. You can also move out from behind that cover into the open if the person is not looking in your direction when you do so (and this is a narrative decision on the DM and player's part to determine whether the person doesn't turn around while you do-- usually if there's a distraction that causes the person to keep their focus elsewhere or if you keep time on where ad when they are looking for example.) This allows you to move from one piece of cover to another, or sneak up behind the person to attack them from behind.</p><p></p><p>If the person does succeed on their Perception check and thus can sense where you are... they still do not see you so long as the heavily obscuring material or 3/4ths / total cover is in place. If you are behind total cover, they cannot attack you at all obviously. If you are heavily obscured or behind 3/4ths cover, they can try and attack you but they have to guess the square you are in and the attack automatically has disadvantage (and behind 3/4ths cover still grants the +5 cover bonus to your AC). The best way for the person to rectify their situation is to actually move up to where you are after they sense you, so that you are no longer behind cover or heavily obscured relative to that person.</p><p></p><p>In addition, all the specific little rule changes that affect these things still apply-- wood elves only have to be lightly obscured (rather than heavily) in order to make their check... halflings can be behind large creatures and be treated as having 3/4ths cover relative to stealth (for example). And any other special situation that isn't covered by these guidelines will just have a ruling made for that situation at the time.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9649579, member: 7006"] I have a basic system I use. You want to hide from someone? Get out of view of the person you are hiding from (mechanically-speaking get behind 3/4 or total cover, or be heavily obscured relative to that person), and then use an Action (or Bonus action for a Rogue) to make a Dexterity (Stealth) check. That will be your DC to be found by anyone in the area who wishes to try and find you. The person(s) you are hiding from can try and find you one of three ways... they can move themselves into a position where you are no longer heavily obscured or blocked by the cover (and thus they see you-- meaning you are no longer hidden from them)... their Passive Perception is high enough that it beats your Stealth check and thus they automatically succeed and know where you are (even if they can't see you)... or they can use a Bonus action to make a Wisdom (Perception) check to try and sense you while hidden-- failure of the check means the person doesn't know that you are there, success means they know where you are even if they cannot see you. If the person doesn't know that you are there, you can move around stealthily at half speed while still remaining heavily obscured or behind 3/4ths or better cover without issue. You can also move out from behind that cover into the open if the person is not looking in your direction when you do so (and this is a narrative decision on the DM and player's part to determine whether the person doesn't turn around while you do-- usually if there's a distraction that causes the person to keep their focus elsewhere or if you keep time on where ad when they are looking for example.) This allows you to move from one piece of cover to another, or sneak up behind the person to attack them from behind. If the person does succeed on their Perception check and thus can sense where you are... they still do not see you so long as the heavily obscuring material or 3/4ths / total cover is in place. If you are behind total cover, they cannot attack you at all obviously. If you are heavily obscured or behind 3/4ths cover, they can try and attack you but they have to guess the square you are in and the attack automatically has disadvantage (and behind 3/4ths cover still grants the +5 cover bonus to your AC). The best way for the person to rectify their situation is to actually move up to where you are after they sense you, so that you are no longer behind cover or heavily obscured relative to that person. In addition, all the specific little rule changes that affect these things still apply-- wood elves only have to be lightly obscured (rather than heavily) in order to make their check... halflings can be behind large creatures and be treated as having 3/4ths cover relative to stealth (for example). And any other special situation that isn't covered by these guidelines will just have a ruling made for that situation at the time. [/QUOTE]
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