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Stealth in 2024 - Alternatives
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<blockquote data-quote="jgsugden" data-source="post: 9649689" data-attributes="member: 2629"><p>I agree that it can be complex and address why that it not so bad:</p><p></p><p>1.) It escalates stealth to being a significant part of the game that deserves the attention (worthy of the complexity), and </p><p></p><p>2.) (Simultaneously and contradictorily) You can ignore most of the complexity most of the time and really only pay attention when it is a close concern - in the way you can sometimes make combat faster by telling the player to roll a d20 and only checking the total modifiers to determine success if it is going to be a close call. There is nothing more frustrating than having people spend 5 minutes figuring out all the modifiers on an attack roll (am I still blessed? How much cove do they have? If I move here does the cover get reduced?) and then have them roll a 1 or 20.</p><p></p><p>I did use this system for a while. What I didn't emphasize enough was that most stealth situations were resolved through strategy and planning - not through a roll of the dice. When people selected paths and approaches that minimized the modifier, they were selecting paths and approaches that made sense from a story telling perspective. That was cool. I do recall the modifier sheet growing over time as well (on the fly) adapted more modifiers.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9649689, member: 2629"] I agree that it can be complex and address why that it not so bad: 1.) It escalates stealth to being a significant part of the game that deserves the attention (worthy of the complexity), and 2.) (Simultaneously and contradictorily) You can ignore most of the complexity most of the time and really only pay attention when it is a close concern - in the way you can sometimes make combat faster by telling the player to roll a d20 and only checking the total modifiers to determine success if it is going to be a close call. There is nothing more frustrating than having people spend 5 minutes figuring out all the modifiers on an attack roll (am I still blessed? How much cove do they have? If I move here does the cover get reduced?) and then have them roll a 1 or 20. I did use this system for a while. What I didn't emphasize enough was that most stealth situations were resolved through strategy and planning - not through a roll of the dice. When people selected paths and approaches that minimized the modifier, they were selecting paths and approaches that made sense from a story telling perspective. That was cool. I do recall the modifier sheet growing over time as well (on the fly) adapted more modifiers. [/QUOTE]
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