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Stealth in 2024 - Alternatives
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<blockquote data-quote="DEFCON 1" data-source="post: 9649923" data-attributes="member: 7006"><p>For me the point of the <em>Invisibility</em> spell is that it grants the person being "heavily obscured" no matter where the person is standing. If the person is out in the open but invisible it's the equivalent to the person having found cover to be behind. It just gives the hider more opportunity to make Dexterity (Stealth) checks because no matter where they are they satisfy the "being heavily obscured or behind 3/4ths or better cover". It also means that they can move around wherever they want and not have to worry about the "causing a distraction so the enemy is looking in a different direction" bit.</p><p></p><p>At the end of the day though... being hidden is never really that big of a deal because mechanically all it gains you is a single attack with Advantage (the bonus you get for attacking while hidden.) But that's a bonus that gets handed out like candy in combat (having Advantage) so it's not like it's anything that special. Other than that... you also might not be able to be targeted by an attack... but more often than not a person at range won't be targeted <em>anyway</em> if most of the enemies are using melee attacks. So again... it's a bonus that the PC already often has even without being hidden. So how important is it really? Sure, out of combat the scouting character can move on ahead of the party and see what's upcoming so there's a slight benefit... but more often than not a party has a Familiar available to at least one of the members and that means scouting was also already taken care of, making the ability to hide rather superfluous once again.</p><p></p><p>I've never thought hiding and stealth was ever worth the thousands of pages of argument and discussion people keep putting up in an effort to "fix" it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9649923, member: 7006"] For me the point of the [I]Invisibility[/I] spell is that it grants the person being "heavily obscured" no matter where the person is standing. If the person is out in the open but invisible it's the equivalent to the person having found cover to be behind. It just gives the hider more opportunity to make Dexterity (Stealth) checks because no matter where they are they satisfy the "being heavily obscured or behind 3/4ths or better cover". It also means that they can move around wherever they want and not have to worry about the "causing a distraction so the enemy is looking in a different direction" bit. At the end of the day though... being hidden is never really that big of a deal because mechanically all it gains you is a single attack with Advantage (the bonus you get for attacking while hidden.) But that's a bonus that gets handed out like candy in combat (having Advantage) so it's not like it's anything that special. Other than that... you also might not be able to be targeted by an attack... but more often than not a person at range won't be targeted [I]anyway[/I] if most of the enemies are using melee attacks. So again... it's a bonus that the PC already often has even without being hidden. So how important is it really? Sure, out of combat the scouting character can move on ahead of the party and see what's upcoming so there's a slight benefit... but more often than not a party has a Familiar available to at least one of the members and that means scouting was also already taken care of, making the ability to hide rather superfluous once again. I've never thought hiding and stealth was ever worth the thousands of pages of argument and discussion people keep putting up in an effort to "fix" it. [/QUOTE]
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