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Stealth in 2024 - Alternatives
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<blockquote data-quote="evilbob" data-source="post: 9650936" data-attributes="member: 9789"><p>Well, a level 7 un-optimized rogue with 18 Dex would have a minimum Stealth check of 10+4(dex)+3(prof)+3(expertise)=20 (max 30). I haven't looked carefully, but that's probably enough to beat the Passive Perception of anything around that CR range. They also get to hide each turn as a bonus action.</p><p></p><p>So the rouge gets advantage on Initiative, 100% chance for advantage each turn without any other party member, they cannot be targeted/found by any enemy unless it takes its entire action to search for them (and rolls well), and the rogue also has evasion which means they don't take damage from saving against Dex AOEs. They certainly aren't immune from damage (AOE saves that aren't Dex, hordes of dinky monsters searching everywhere, enemies with blindsight, etc.), but it can become extremely hard to damage them in a normal fight. Add in a few magic items like the uncommon Cloak of Elvenkind and it gets harder. (And technically, any character could take a 2-level dip in rogue to get expertise in Stealth and Hide as a bonus action.)</p><p></p><p>I'm not saying it's overpowered or even problematic: just that it can be more than "advantage that you were going to get anyway." (And yes, you were going to get advantage anyway.)</p></blockquote><p></p>
[QUOTE="evilbob, post: 9650936, member: 9789"] Well, a level 7 un-optimized rogue with 18 Dex would have a minimum Stealth check of 10+4(dex)+3(prof)+3(expertise)=20 (max 30). I haven't looked carefully, but that's probably enough to beat the Passive Perception of anything around that CR range. They also get to hide each turn as a bonus action. So the rouge gets advantage on Initiative, 100% chance for advantage each turn without any other party member, they cannot be targeted/found by any enemy unless it takes its entire action to search for them (and rolls well), and the rogue also has evasion which means they don't take damage from saving against Dex AOEs. They certainly aren't immune from damage (AOE saves that aren't Dex, hordes of dinky monsters searching everywhere, enemies with blindsight, etc.), but it can become extremely hard to damage them in a normal fight. Add in a few magic items like the uncommon Cloak of Elvenkind and it gets harder. (And technically, any character could take a 2-level dip in rogue to get expertise in Stealth and Hide as a bonus action.) I'm not saying it's overpowered or even problematic: just that it can be more than "advantage that you were going to get anyway." (And yes, you were going to get advantage anyway.) [/QUOTE]
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